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-   -   Official CS:S bots monday (http://forums.bots-united.com/showthread.php?t=3411)

folo4 20-01-2005 07:17

Re: Official CS:S bots monday
 
then how the heck are you going to play css with bots smoothly?

cpu hogs....?

MarD 20-01-2005 08:00

Re: Official CS:S bots monday
 
Heyyo,

Crank down the botcount there folo, apparently a bot_quota of 7 works fine for me, 10 it starts to studder in big gunfights...

folo4 20-01-2005 10:24

Re: Official CS:S bots monday
 
uhhh

I prefer cs1.6 MAD 16v16 RAMPAGE!!

oh well....

Whitman82 21-01-2005 20:23

Re: Official CS:S bots monday
 
What are some of the custom maps that you guys would recomend for the bots? I looked around but i didn't see anything special.

MarD 21-01-2005 21:27

Re: Official CS:S bots monday
 
Heyyo,

CS_twilight. Works nice, but damn the ladder part doesn't work right, I tried waypointing the ladder n' everything, I did it like most showed, but still no luck... I'm gonna try to mod that ladder again, if I get it working I'll post a zip of it in the waypoint section of these forums. ;)

dead bwoy 21-01-2005 21:39

Re: Official CS:S bots monday
 
Heyyo,

I've actually already posted tuned nav files for cs_twilight and de_inferno (which also goes by de_inferno_soop) in the filebase! Here's the link:
http://filebase.bots-united.com/inde...category&id=15
Also MarD, I've started adjusting my manual nav tuning tutorial for CSSBot, you can find it here:
http://www.turtlerockstudios.com/for...opic.php?t=725
Both maps work great! The bots use the fire escape on twilight, and they work even better on inferno!
You should check out the nav file to see how i did that ladder on cs_twilight.

EDIT: I've made a post about these in the waypointing forums here:
http://forums.bots-united.com/showthread.php?t=3458

HangFire 22-01-2005 07:04

Up, up and aaaawwwwaaay!
 
I just tried them, and I'm very impressed. They're nade usage could use a lot of improvement, and I saw them get stuck a couple of times, but aside from that they're great.

I really like how they always stick together each round and play as a squad, helps to discourage humans from going 'lone wolf'. Too many times did I break from the squad and attempt to fight on my own, only to run into their entire team and get my ass mowed down before I can even duck back around the corner. Kudos to Turtle Rock.

stefanhendriks 22-01-2005 18:01

Re: Official CS:S bots monday
 
i tried them aswell, (i have a very , very limited internet connection right now), and i must say, i am impressed. Especially by some very nice scenarios where you can see as if they are really working as a team. They act very good, and i am also very impressed with their aiming!

Maleficus 05-02-2005 08:51

Re: Official CS:S bots monday
 
Just got them too, and am impressed as well. Safe to say its one of the best bots hands down, and a definate goal to work towards with my own bot.

The nade handling is still screwed up - I was on cs_office for a while, and kept getting naded by my own teammates.

I'm guessing that in the nav file somewhere, there are "hints" or markers where a nade would be a good idea (they always seem to do it around corners), which is a good thing, but they never take into account teammates in the area when they decide to do this - so theres been quite a few times where I'd be leading a pack, walk around the corner, then see a friendly nade tossed my way because it seems the bot already forgot I was there. >:(

Or, I'd see one bot after another come up to the same corner, stop and nade it, then go on, 2 or 3 one right after the other! 9_9 After so many nades, its safe to say its clear, but they were too "automatic" about it.

Maleficus 10-02-2005 09:17

Re: Official CS:S bots monday
 
Hostage AI still sucks. :'(


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