![]() |
Re: Official CS:S bots monday
then how the heck are you going to play css with bots smoothly?
cpu hogs....? |
Re: Official CS:S bots monday
Heyyo,
Crank down the botcount there folo, apparently a bot_quota of 7 works fine for me, 10 it starts to studder in big gunfights... |
Re: Official CS:S bots monday
uhhh
I prefer cs1.6 MAD 16v16 RAMPAGE!! oh well.... |
Re: Official CS:S bots monday
What are some of the custom maps that you guys would recomend for the bots? I looked around but i didn't see anything special.
|
Re: Official CS:S bots monday
Heyyo,
CS_twilight. Works nice, but damn the ladder part doesn't work right, I tried waypointing the ladder n' everything, I did it like most showed, but still no luck... I'm gonna try to mod that ladder again, if I get it working I'll post a zip of it in the waypoint section of these forums. ;) |
Re: Official CS:S bots monday
Heyyo,
I've actually already posted tuned nav files for cs_twilight and de_inferno (which also goes by de_inferno_soop) in the filebase! Here's the link: http://filebase.bots-united.com/inde...category&id=15 Also MarD, I've started adjusting my manual nav tuning tutorial for CSSBot, you can find it here: http://www.turtlerockstudios.com/for...opic.php?t=725 Both maps work great! The bots use the fire escape on twilight, and they work even better on inferno! You should check out the nav file to see how i did that ladder on cs_twilight. EDIT: I've made a post about these in the waypointing forums here: http://forums.bots-united.com/showthread.php?t=3458 |
Up, up and aaaawwwwaaay!
I just tried them, and I'm very impressed. They're nade usage could use a lot of improvement, and I saw them get stuck a couple of times, but aside from that they're great.
I really like how they always stick together each round and play as a squad, helps to discourage humans from going 'lone wolf'. Too many times did I break from the squad and attempt to fight on my own, only to run into their entire team and get my ass mowed down before I can even duck back around the corner. Kudos to Turtle Rock. |
Re: Official CS:S bots monday
i tried them aswell, (i have a very , very limited internet connection right now), and i must say, i am impressed. Especially by some very nice scenarios where you can see as if they are really working as a team. They act very good, and i am also very impressed with their aiming!
|
Re: Official CS:S bots monday
Just got them too, and am impressed as well. Safe to say its one of the best bots hands down, and a definate goal to work towards with my own bot.
The nade handling is still screwed up - I was on cs_office for a while, and kept getting naded by my own teammates. I'm guessing that in the nav file somewhere, there are "hints" or markers where a nade would be a good idea (they always seem to do it around corners), which is a good thing, but they never take into account teammates in the area when they decide to do this - so theres been quite a few times where I'd be leading a pack, walk around the corner, then see a friendly nade tossed my way because it seems the bot already forgot I was there. >:( Or, I'd see one bot after another come up to the same corner, stop and nade it, then go on, 2 or 3 one right after the other! 9_9 After so many nades, its safe to say its clear, but they were too "automatic" about it. |
Re: Official CS:S bots monday
Hostage AI still sucks. :'(
|
All times are GMT +2. The time now is 05:29. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.