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Re: Time to make some decisions?
i luved the way they did in call of duty.. and i have never heard any one complain about it..
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Re: Time to make some decisions?
I've not played CoD yet, maybe when my incapacity benefit comes thru next week, i'll go out shopping :p
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Re: Time to make some decisions?
download the demo?
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Re: Time to make some decisions?
downloading now :p
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Re: Time to make some decisions?
I think something like 'ragdoll' physics should be implemented, even when the target is alive. A high caliber hit to the shoulder or arm, if not leathal, will spin them round, very much like I imagine it would IRL.
If you think people won't play the game with realism like this, add a server side variable to disable it. perhaps a binary type variable, 1+2+4+8 etc for each realism feature. *Is there a name for this type of variable?* |
Re: Time to make some decisions?
Yes, what you mean is a bitmask variable. :)
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Re: Time to make some decisions?
actually.. if there is not an exploasion.. a bullet wont make you fly back like in the movies.. if you get shoot with a deadly bullet you would likely just fall on your knees..
but i think it would be cool.. maybe aim for cool animations where you use different animation all the time.. i mean.. when you run.. you dont run like the next guy.. different classes run different.. or something.. same for climbing and such.. |
Re: Time to make some decisions?
Quote:
Here is an example (tested to work with http://nickciske.com/tools/binary.php). WARNING: may be endian dependant! Code:
#include <iostream> |
Re: Time to make some decisions?
whats stdlib.h included for?
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Re: Time to make some decisions?
Quote:
http://www.temple.edu/photo/photogra...pa/RCapa1D.jpg (honor to the memory of Frederico Garcia from the International Militias against the fascists in the Spanish civil war. Photo (c) Robert Capa) Bullets caught on some point of your body make this part flinch. If you catched a bullet in your right arm, your right arm would flinch back. Ragdolls physics are needed for that. @SFX: instead of using this Code:
#define BIT0 1 Code:
#define BIT0 (1 << 0) |
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