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Re: development screenies
PM, just out of interest, what is your aim for RACC? do you want it to be incredibly intelligent and tactical like a well-trained soldier, or do you just want it to be human-like?
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Re: development screenies
I'd like to achieve the first.. however "tactical aim" isn't something I quite master yet... I'd enjoy demos of that :)
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Re: development screenies
i guess tactic is the weakest part of all bots, cause aim skill is easy to code thats why bots run like dumb but give instatn hs - whcich is , franky, not normal behaviour for some players :D
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Re: development screenies
In my experience most players do not really behave 'tactical' (ie as a team). Only clans do that where humans have specific roles in the map. Its like humans playing according to a script:
head to spot A guard bombspot B at location x,y,z etc. On the public/clan server i play on (see website) i found most players just react 'logical'. They try to vary their paths (mostly on trial & error) and then concentrate on sounds. My recent changes on the bots already showed that bots that care about sounds (and who will hunt them down, with noise or without) already gave the feeling that you have to be carefull and not a dumb Quake like player to shoot everybody. COmbined with the GOdLike skill you better be quiete if you EVER want to make a chance ;) |
Re: development screenies
with full respect you should not compare cs and quake - they totally differ as we know
and playing in quaken is not so dumb |
Re: development screenies
He was actually stating the difference;)
MusicMan |
Re: development screenies
well i wanted more state that playing quake is not dumb cause once on cs begins i treated players playing cs as dumb :D
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Re: development screenies
oh I see:D
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Re: development screenies
My point is, there are still players who play CS as if they are playing Quake. THey shouldnt ;)
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Re: development screenies
true :D end of discussion :D
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