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Re: Time to make some decisions?
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Re: Time to make some decisions?
yes!
THAT's an idea! You have my vote for it! w00t! |
Re: Time to make some decisions?
well yeah . the ironsights is in.. people like them.. realisms next step.. back on the active cs days.. i had thoughts to skip the target mark and go with feeling.. problem is.. its kinda enoying since you need to make mark on you screen or rely on the model that is not accurate for five cents..
iron sights however is accurate and you every body must/can rely one it.. im for it.. |
Re: Time to make some decisions?
yeah ironsights is making it really realistic looking but its hardcore with many opponents in close combat cuz you cant see much......or how is that supposed to work?
the ironsights model or whatever is always taking up at least 40% of the screen so i would not advise doing this.......i dont like it........but thats me :) and who am i? |
Re: Time to make some decisions?
There should be 2 modes
-close combat / assault (spray & pray), with a normal gun model -distant range / ironsight, with that l33t view :P I would imagine, for example, holding the shift key in order to raise the gun rail and line it up with your eye, that would be "ironsight" mode, and releasing the key would switch you back to normal mode (but without crosshair as well) |
Re: Time to make some decisions?
Quote:
Yr vision gets narrowed to a mere 5deg angle. Even less when you are trying to aim bulls eye. Only in real you can switch from normal looking to iron sight real fast. Which cannot in some hl mods. Im for iron sights as long as they are fast switchable |
Re: Time to make some decisions?
as me.. but not with the shift key as PMB said.. i would like to use the right mouse buttom for it..
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Re: Time to make some decisions?
The ironsgihts in the screenshot are shaderbased - a 2D image superimposed on your vision. An alternate version, which works better (no cross fading, true z-depth) is a model ironsights, where the gun model you see when non-sighted includes the sights as a detail, and that model moves up and into the centre. Thats how HI does it. (www.planethalflife.com/hostileintent/ - they've got a pretty good Ironsights FAQ too).
As for the time, think about real life - how long does it take to look down the sights of a rifle? Or a pistol? just moments. Can you fire whilst your viwepoint is changing? Yes you can. Thats how it should be modeled ingame in my opinion. Accuracy stays in the unsighted mode until the shot after you've got it sighted tho - or increases gradually. I think RMB is the correct key for it, as a toggle, rather than a push to sight type thing. You should be able to move while covering a target. SWAT teams and similar do it all the time. |
Re: Time to make some decisions?
Ironsights sounds like a good idea, but imo, it slows down the speed of the game, i'd prolly just end up drawing a crosshair on my monitor, and using that, the same as (most people) who play games with 'ironsight' do, or just make a small App which superimposes one onto the screen over the top of DirectX apps :p
Granted ironsights will add realism to the the game, and a lot of people will like it, but in some cases, people wont like it (i certainly wont) :/ |
Re: Time to make some decisions?
Well we'll just make it so that when ironsights isn't on then the aim will be off..
How many people can hit a target far away holding a gun down at their waist? realism is good but make sure to have ironsights come up quick.. that way people will still like the game... also it'd be cool if hitting someone in the hands and arms would completely throw off their aim :D but i don't think it'll be fun if their aim is off for the rest of the round (if we have rounds). maybe just for a few seconds.. |
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