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-   -   pfnRunPlayerMove - why it may crash? (http://forums.bots-united.com/showthread.php?t=5078)

KWo 20-05-2006 13:55

Re: pfnRunPlayerMove - why it may crash?
 
Yeah - I know the check for (v.impulse == 0) - it's original one from podbot code, but I was messing around it and I was trying to understand why it is disabled. I just don't understand the reason of the crash.

The Storm 20-05-2006 13:57

Re: pfnRunPlayerMove - why it may crash?
 
You can ask Valve. :P


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