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-   -   HL2 Screen Shots, High Resolution (http://forums.bots-united.com/showthread.php?t=2996)

stefanhendriks 19-11-2004 09:20

Re: HL2 Screen Shots, High Resolution
 
about the system specs, those are from the friend of mine. And he did had trouble first, until he upgraded to the latest ATI drivers.

My problem isk, i have a Geforce GX 5200Go. It is 64 MB ram. And it is capable of doing DX9 shaders and such, yet on a very low framerate. SO i should run it on DX8. ... 64MB is not that much imo, so i think iw ill have trouble running on 1024x768

TruB 19-11-2004 09:44

Re: HL2 Screen Shots, High Resolution
 
gfx memory in my oppionen doesnt do much.. the ram is mor imortent..

in bf thoe who have 512 in ram (i have 256mb) and worse graphic card loads way faster then mine..
and i got computer lag..

dead bwoy 19-11-2004 13:12

Re: HL2 Screen Shots, High Resolution
 
Quote:

Originally Posted by Pierre-Marie Baty
cubemaps ?
wotzat ?

See this link:
http://www.valve-erc.com/srcsdk/Levels/cubemaps.htm

sfx1999 19-11-2004 21:08

Re: HL2 Screen Shots, High Resolution
 
Cubemaps are the textures required for cubic environment mapping. 6 textures are generated that form a cube. These are used to simulate shiny surfaces. If you look at the old HL, some models use spherical environment mapping to make them look shiny.

HangFire 20-11-2004 19:03

Re: HL2 Screen Shots, High Resolution
 
http://www.nobispro.com/resource/temp/army.jpg
http://www.nobispro.com/resource/temp/wallrunner.jpg
http://www.nobispro.com/resource/temp/cower.jpg

biohazerd87 20-11-2004 20:54

Re: HL2 Screen Shots, High Resolution
 
hey next time provide links to the pics that way you don't own the forum resize tools lol

von Ryan 22-04-2005 13:12

Re: HL2 Screen Shots, High Resolution
 
http://paginas.terra.com.br/lazer/ju...l2screenshots/
At the beggining, I used low video settings, but from somewhere in Ravenholm and for the rest of the game I turned the settings up a bit... Although it still isn't high relosution...


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