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Re: i'm done!
Be certain that if ever the Q3A bot source code had been available somewhere on the net, it's a long time RACC would have its AAS instead of a navmesh !
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Re: i'm done!
hmm.. *thinks about RACCs new found legs and finds the united bot forum* ;)
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Re: i'm done!
Actually, there was some discussion on whether or not to use Quake. The reason that it was pushed away was because it is bad at rendering terrain.
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Re: i'm done!
yea, we wanted to do a lot of things from scratch, or generaly use the Ogre3D engine, probably with the BSP mod
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Re: i'm done!
i'd say lets get something done first, the discussion on terrains or not is valid, yet keeping discussing wont make things happen. So , even if we can't render terrain, but we do know (and gain) experience, it might help for a second try/engine. First, lets get something done? :D or atleast TRY to get something really done?
lol, we could almost just do a HL2 mod, Valve hires us, we ask big loads of money, and we will be rich and famous... 8) |
Re: i'm done!
lol, rich and famous.. w00 ;D
The chance of that though is minimal, a hl2 mod is an interesting idea, but the whole point of the project is more for the experiance, rather than the fame :) Getting something done is a hard thing to do, where do we start? lol we dont have a solid 'base' to start, ideas are still being thrown around :P |
Re: i'm done!
information regarding the Quake3:
http://www.armadilloaerospace.com/n....cent%20Updates |
Re: i'm done!
Well since you already bumped this
Quote:
I'm sure they have all figured that out already though. |
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