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Re: HL2 Screen Shots, High Resolution
hopefully a Radeon9700 is sufficient :)
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Re: HL2 Screen Shots, High Resolution
/me has same problem as pmb ;)
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Re: HL2 Screen Shots, High Resolution
you don't need a 9800 if turn the graphics down you can run it on any 128 meg card
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Re: HL2 Screen Shots, High Resolution
You don't need 2.x ghz processor, mine is 1.6 and it runs fine.
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Re: HL2 Screen Shots, High Resolution
I definetely need a Sempron with 2.8 GHz....
As for the rest, I have: 512 RAM nVidia GeForce 5200 FX 128MB... Guess I can run pretty well with that, don't I????:( |
Re: HL2 Screen Shots, High Resolution
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Re: HL2 Screen Shots, High Resolution
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1.2 GHz Processor 384 MB Video card capable of using HLSL shaders I have heard of people using crap video cards and disabling shaders. You can use mat_dxlevel 70 to use DirectX 7. Also, it will use mipmaps if your video card cannot support the size of the textures. I wish I got a screenshot, but when I ran it the one time, the vetexes on models were all messed up. I restarted it and it never happened again. It was awesome! Oh and I figured out some interesting commands: impulse 81 (cubemap weapon, doesn't seem to work) impulse 82 (spawns airboat) impulse 83 (spawns jeep) impulse 106 (identifies entities) There was another one that identified textures. I can't remember what it was, but I think it was 105. They also still had the Grunt-o-Matic. I checked out HL1:S, and it basically was the same as HL1, except with ragdoll physics and cubemaps in certain places. Also, some of the particle effects were different. It seems the main reasons they made it were to let people play HL1 and to help out mod makers. There was a map on it called 'devtest' you might want to check out. You know the 3d menus? They are actually maps. Type 'maps *' in the console and they will be named background00 and such. |
Re: HL2 Screen Shots, High Resolution
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Re: HL2 Screen Shots, High Resolution
cubemaps ?
wotzat ? |
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