.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Offtopic (http://forums.bots-united.com/forumdisplay.php?f=23)
-   -   the bots united opinion is desired (http://forums.bots-united.com/showthread.php?t=2042)

stefanhendriks 23-06-2004 08:53

Re: the bots united opinion is desired
 
lol cool movie. You surely want that cactus to die or something hehe. I'd like to see it with a battle or something, would be cool.

SoUlFaThEr 23-06-2004 14:02

Re: the bots united opinion is desired
 
ok 4 votes on "thats ok"

does this mean you think theres a better way?

the second movie is now finished of my de_cs_raidernation....the football stadium of the Oakland Raiders...but its a much bigger file so i dont know about upoading it.......(60MB)

stefanhendriks 23-06-2004 16:02

Re: the bots united opinion is desired
 
I don't know if there is a 'better' way, i would say i prefer some more action in your maps so you can 'show' how 'cool' it is in that sense. But i don't know if this is better, i just think its my personal preference.

Thirdeye 23-06-2004 22:53

Re: the bots united opinion is desired
 
dude you forgot about your accent (only at one point though) !!! but dude very fuckin PIMP keep them comin !!!

SoUlFaThEr 24-06-2004 02:07

Re: the bots united opinion is desired
 
hey Matt hows tricks man :) the accent was really only at the beginning where the picture looked like an old movie........aside from a few other choice spots i tried to be normal.

in a newer version of this movie of cs_johnwayne.....theres 5 scenes of fire fighting....so thats exciting :)

its a little hard to do that on my other large maps tho because....well....they are big and i dont have much diskspace for huge clips and im not really sure theres a bunch of interest for those game company dudes to sit for an hour session on a cd(or 2) already cs_de_raidernation is over 5 minutes and its only showing the map !!

its fun but its racking my brain and i dont want to fuck it up on the first try because i should have done something else. i cant even sleep. after seeing some of the games this company produced.......i should be a shoe in considering what their sh...tuff looks like.

www.jowood.de

they have a bunch of kids stuff and some simulation games that im sure you may have heard of but never bought.......dudes.......i just want my foot in the door....im not going for Sony right off the bat :)
for non german speaking peeps:
look on the front page on the left for SPIELE (games), and when that page loads on the same spot theres "spiele wählen"(choose game) use the pull down lists and click on screenshots to check them out........

nothing really amazing besides "chaser"

botmeister 24-06-2004 07:48

Re: the bots united opinion is desired
 
Good job. I got a chuckle out of the dancong cactus he he :)

SoUlFaThEr 24-06-2004 08:30

Re: the bots united opinion is desired
 
thanks botmeister :)

botmeister 25-06-2004 07:18

Re: the bots united opinion is desired
 
Can you post a link to the map?

SoUlFaThEr 26-06-2004 00:24

Re: the bots united opinion is desired
 
http://excalibur.homeunix.net/module...=getit&lid=209

theres pics of my other maps on my website if you care to see more

Pierre-Marie Baty 28-06-2004 01:30

Re: the bots united opinion is desired
 
I watched the johnwayne movie and I'll try to give a few and hopefully constructive comments

It's good. But I think it could be even better.

The first thing is the AVI compression which kills all the details. Don't forget that you will put these videos on CD so NEVER hesitate to raise the detail quality at the expense of making bigger AVI files. The video quality was in fact quite ugly on this one. This is a problem because it's a pain to watch an ugly video. If you're short on disk space borrow your GF's new hard disk ;)

The next big thing is the way to present the map itself. As others pointed out, it seems mandatory to present the map while players (or bots) are fighting. Hide, or better DO NOT show, any part that is criticizeable (such as the map being "flat" - present view angles that do not make it obvious. And abuse of the spectator mode. At least 2/3 of your videos should happen in spectator mode to show overviews of the map. This is very important. People want to see the maximum of the map in the minimum of time. Spectator mode is ideally suited for that. Make pauses when roaming around ; for example, pause for a few seconds over the map to show the scene with cactus in the middle of the street. And if there were bots fighting here at this very moment, that would be a great plus.

Identify the most beautiful scenes and visit them all one after the other in spectator mode. Never cross walls, even if you can, instead fly around the map like a bird would do. Crossing the walls will make the usual garbage display in the video, you don't want the guy to see that. If you want to record a part in first-person mode, to show how a player would "feel" the map, don't wander around aimlessly like you do but instead move tactically as if you were playing for real. Visit the best looking hiding spots, too. Don't shoot without reason either unless it's for breaking stuff or making a cactus dance :D

About the voice comments: insist more on WHY you designed things this way. Show the guy that you knew pretty well what you were doing and why doing it as you did was the best way to do them. SURPRISE him by giving him reasons that he wouldn't expect and that only you could know. Make him understand that it is a CHANCE for him to hire you because of this unique experience you have that you are willing to employ for him. Mention whatever detail in the map, and say: "here is [something]. I did it this way because .... and because ... If I hadn't done it, the map would have such and such problem." ALWAYS talk like that. ALL the frikkin time. ALWAYS DO THAT. The guy must be convinced that you are the best. If there are disputable elements in your work, do not show them. If you can't help, JUSTIFY THEM. Never ever ever ever let something unjustified - that would simply ruin the whole thing and blow away your chances. The guy would close the video, eject the CD, throw it to the bin and do something else.

Avoid to show parts of the map that feel "empty" or "unfinished" or somehow just too flat. Always show the parts that are the more richly detailed, the more richly textured. If the rendering speed is a problem in CS, show how you can exploit it at best. And don't forget to show that you can do something else, too. Be a perfectionnist when selecting the scenes to present. Never forget that the guy will watch this stuff in a hurry, between two urgent works, from a distracted eye. You must catch his attention. The beginning of the movie is REALLY good for that: "welcome to cs_johnwayne" with the ambience music in the background... perfect :) The music should last longer and the same rhythm should have been kept for the rest of the presentation. Unfortunately there's a sort of "slowdown" in the tempo which makes the interest go lower and lower... and eventually vanish away before the video ends :(

That's all I can think of. Best quality AVIs, spectator mode, firefights, rich scenes, and: "I designed this part this way because ..." Let this be your credo and I hire you by the end of the first video I see :)


All times are GMT +2. The time now is 06:20.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.