.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Engine
Old
  (#121)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 12-05-2004

I suppose the only 2 problems i see with Torque, are that its closed source (So the open source idea goes out the window), and it looks like it costs a fortune, i dunno about the rest of you, but maybe it might be best to find an alternative. If Torque was more viable, i would certain choose it

[EDIT] When it comes to a 'leader' i think someone should be chosen who wont have a lot to do with project development, as i know (from personal experiance) its hard to ballance the two. I dont doubt any abilities of anyone, but handing out assignments, answering questions and queries as WELL as doing your own development part CAN be a handful, and can lead to general disorganisation, which at the end of the day, is BAD for a project of this size.

Insert $0.02 to continue [/EDIT]


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network

Last edited by FrostyCoolSlug; 12-05-2004 at 02:46..
  
Reply With Quote
Re: Engine
Old
  (#122)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Engine - 12-05-2004

Torque is NOT that expensive, for a fully featured game engine. But in spite of all this, and especially for the open-source issue, I still stand by the Ogre side.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Engine
Old
  (#123)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 12-05-2004

kicked in the nuts in under an hour

I think i was looking at this in my current financial view (Professional web designer, Programmer, Network Administrator, earing £0 a month), $100 is about £60.. so its not really too bad :p

But i stand by your decision to use Ogre (Open source = good )


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Engine
Old
  (#124)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: Engine - 12-05-2004

i found the site of that game i was mapping for:
and me joining it was the third to the last news update they made in 2002 looool
have a look:

http://www.modernwarfare.net/


  
Reply With Quote
Re: Engine
Old
  (#125)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Engine - 12-05-2004

Quote:
Are ya'll planning on going commercial with this game?
When the idea for building a game first came up, the thinking was for it to be released as a free game, and to make the game open sourced (although perhaps portions will be restricted to prevent cheats as discussed). A free os game ought to attract a lot of talent from the os community. Afterall, we have limited funds, so volunteers are needed.

My guess is that there will be some very good commercial spin off opportunities surrounding the game should it be successfull. Members of the core team can cash in on the spin offs as a well earned reward for their efforts should they be in a position to do so.

We have to first want to do this to build a great game and have fun doing it. If we're successfull at it, then the opportunities will follow - we just have to keep a sharp eye out for them.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: Engine
Old
  (#126)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 12-05-2004

All i can say to that.. is:

HERE HERE!

Seriously now, Basically, as botmeister says, our aim is to create something that people will enjoy playing as much as we will enjoy coding it (well, if me coding is anything to compare with.. EVERYONE will love it :p), I doubt there will be 'rigerous' coding by anyone, unless they feel up to it, no deadlines or forcing of abilities, we just do bits and pieces as and when we can :p

Granted, this attitude may indeed 'slow' development, but you all gotta remember, WE AINT BEING PAID FOR OUR TALENTS! But will come out with (judging from the peliminary (sorry for spelling) discussions) a very high quality product

(btw, i expect a full working version ready for release by the time E3 comes around again j/k )


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Engine
Old
  (#127)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: Engine - 12-05-2004

well....ive been mapping for little ol me for free in CS for 4 years with no real incentive.......

i will do it some more for this team


  
Reply With Quote
Re: Engine
Old
  (#128)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 12-05-2004

maybe i can help out doing moddels in the future..
  
Reply With Quote
Re: Engine
Old
  (#129)
DrEvil
Member
 
DrEvil's Avatar
 
Status: Offline
Posts: 142
Join Date: Jan 2004
Location: Los Angeles, CA
Default Re: Engine - 17-05-2004

Serious Sam used a custom engine.

Do yall have a theme picked out? Is the idea for a tactical Counterstrike-like game, or a non-realistic but fun stuff like TF, or something else original?


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net



Last edited by DrEvil; 17-05-2004 at 02:01..
  
Reply With Quote
Re: Engine
Old
  (#130)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 17-05-2004

play as a bot maker.. choose between killer stefan.. tactical tree camper PMB.. or and so on..

to be little serious.. fps is what ppl do here.. and we got ai makers.. what can be done? what do we want? who killed president bush?..

killin and death in the white house the game?
destroy white house demons, save or kill bush as the final boss.. maybe killin him would not be so good idea.. even though i wouldnt wanne save bush..

save earth from president bush.. maybe a cloned bush.. the real bush is inprisoned in the basement..

its just to early for me today..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com