Quote:
Originally Posted by Pierre-Marie Baty
BTW there'll be coding involved, I think this post belongs rather to the coding forums...
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So there's no way to use the resfiles to do this? I noticed map-specific .lst files under
internal preloads.lst, so I was thinking I could add the map-specific profiles and models here or in a res file for the map. Problem is, how do I prevent the precaching of
BotProfile.db? In
reslists/Condition Zero/excludes.lst or
reslists/Counter-Strike/excludes.lst? The
ClientGameInfo.vdf states:
Code:
"primarycache" "81" // Base Condition Zero Content (Condition Zero.gcf)
"dependantOnApp" "10" // Counter-Strike (Counter-Strike.gcf)
So does that mean I need to edit the
Condition Zero/reslists/ or
Counter-Strike/reslists/? The liblist.gam states:
Code:
fallback_dir "cstrike"
So I would think it would be
Condition Zero/reslists/, but then again, czero is dependant on cstrike so maybe it would be
Counter-Strike/reslists/...
Anyone???...??????
Edit: Anyone know where to find where the clientMax is defined? I want to override the maxplayers set at
ServerActivate on each map change.