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new map NEW bots
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kedat
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Default new map NEW bots - 20-05-2004

Finally got Release #2.1 .
Why when new map is loded i always have:
number of bots = last map + those from pobot.cfg?
  
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Re: new map NEW bots
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sPlOrYgOn
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Default Re: new map NEW bots - 21-05-2004

because it loads the bots from the last map but since it runs the podbot.cfg every new map it'll also add new bots if you have any addbot commands in there.
  
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KWo
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Default Re: new map NEW bots - 21-05-2004

Quote:
Originally Posted by sPlOrYgOn
because it loads the bots from the last map but since it runs the podbot.cfg every new map it'll also add new bots if you have any addbot commands in there.
Is this really big work to ignore these addbot comand only when map is changed, but interpret these lines when game is started and first map is loaded? Keep only these bots finishing game at previous map (like in PB2.5 and IvPBOT) - is this really big problem?
The problem is when You have bot-server and for example You have 16 lines with addbot commands in podbot.cfg. During the game for example 10 people are connected to the game (10 bots leave automaticaly the game), but when new map is started all 16 bots are re-added to the game and admin have manualy remove them. For each bot You need use

kick #player_number

in console - this is a little inconvenience. So because of this I asked to implement podbotmenu as a funcktion for Admin at his client-computer (this could make life more easy for Admins...).
  
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