Yes the ai problem is quite comic
The other problem is how to make bots know areas to avoid. In this case the jump pads need to be fenced off from the wrong angles that bots will approach in fighting and trying to grab dropped items. In other maps like MML_church how to prevent the bots in the rafters jumping down when they come under fire. My idea would be to add exclusion planes to discourage movement through or into them. The planes would be defined by exclusion lines connected at vertices. This is a method used in routing systems like PCB routers. The 2D concept could also be extended to 3D volumes. Maybe a future game ( ETQW? ) will have something like this to instill fear in the bot persona.
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2 on 2 bots only tied 3-3 now into overtime (none got to the jump pads yet)
- axis won 5-3
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had a thought but my internet searches aren't leading me to what i need.
My thought would be to trim the dropped item time so that the gold crates disappear from the map very fast to kill the bot scrum. There appear to be some other mods that have addressed this idea (DeGeneration...). so far I have not found a cvar or file where the time is defined. I would not expect it hard coded in the WET_source but what file has it I don't know. Maybe Mal would have an idea..........