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Re: Official documentation
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Huntkillaz
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Default Re: Official documentation - 30-04-2004

okay...ive done the basic layout...n version history...

http://forums.bots-united.com/showpo...06&postcount=6

what do i do next?



Known Limitations/Bugs/Problems still present:

Bots sometimes fall from high places
Sometimes stuck in other Bots (but should unstuck after less than 5 secs)
Sometimes stuck in corners (see above)
Counter Bots sometimes fail to detect the bomb (but happens to humans also, so what?)
"map" command causes crashes sometimes (use "newmap" instead)
Bots don't know how to reason about Buttons/Lifts (but they use them randomly)
Bots lack advanced teamplay (very basic team-play and affection is present)
Bad covering of Bots sometimes because of no real visibility information yet
Bots are too easy to snipe, see above
No tactical/terrain based pathfinding yet
Bots aren't affected by darkness
Bots don't drive Vehicles
Due to HL Engine Limitations Bots can see through func_illusionaries (e.g. curtains in cs_747, doors in cs_backalley)


any of the above still not work right?

Any of these gonna be done?
Planned for future Releases:

Pathfinding which reasons about teams, tactical positions and terrain
Refining Combat Behaviours and Weapon Choices
Customisation of Personalities incorporated into a Clan-System
Advanced Team Behaviour
Reasoning about Triggered Targets like Doors & Lifts
Automating the waypointing process
Vehicle support (hmm, not really!)

i redo the readme to the new way unless you've done some twrecks?


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Re: Official documentation
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Pierre-Marie Baty
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Default Re: Official documentation - 30-04-2004

In
Quote:
Originally Posted by Huntkillaz
Known Limitations/Bugs/Problems still present:
remove
Quote:
"map" command causes crashes sometimes (use "newmap" instead)
Bots don't know how to reason about Buttons/Lifts (but they use them randomly)
Bad covering of Bots sometimes because of no real visibility information yet
No tactical/terrain based pathfinding yet
In
Quote:
Planned for future Releases:
remove
Quote:
Pathfinding which reasons about teams, tactical positions and terrain
Reasoning about Triggered Targets like Doors & Lifts
although this last one is still improvable, notably the point about lifts.



RACC home - Bots-United: beer, babies & bots (especially the latter)
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Re: Official documentation
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Default Re: Official documentation - 30-04-2004

Wow, that looks sweet! Of course, we can always tweak the layout a bit - but the design looks good. A simple frame structure, with only one frame changing. And the menu should also be kept simple and small in order to reserve as much space as possible for the really important element - the actual text. No SoUlFaThEr-style GFX, hehe... I guess that wouldn't be appropriate for such a document.
Nice work so far! So if I got you correctly, you want to link the old / original documentation with the 3 menu buttons next to the button, right? And above, we add the new documents. Cool! Keep it up...

*edit* ahem... I just remembered that you asked what to do next - I'd suggest a first version of the chapters "waypoint types" and "connection types"? Or maybe explanations on the bot menu and/or the waypointing menu?



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Last edited by >BKA< T Wrecks; 30-04-2004 at 12:19..
  
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Re: Official documentation
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Onno Kreuzinger
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Default Re: Official documentation - 30-04-2004

nice to see progress here guy's docs are allways good


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Re: Official documentation
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SoUlFaThEr
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Default Re: Official documentation - 30-04-2004

Quote:
Originally Posted by >BKA< T Wrecks
No SoUlFaThEr-style GFX, hehe... I guess that wouldn't be appropriate for such a document.
WAAAAAAAAAAAAAAAAAAAAAAAAAa:'( you hate me (ehem)hihi

i am also able to do normal things too........i think......hehe lol man
but it does look.......proper good job there HK, nice work


  
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Re: Official documentation
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Huntkillaz
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Default Re: Official documentation - 01-05-2004

i've decided to update the old docs...to version 2.6 when cf released em...

so i will split up a few pages such as waypoints n bots to their own buttons...and will get rid of the old tips n tricks (they will be part of advanced wp now)

then after that will go do the new 2.6mm bot's n commands stuff

i can no longer get screenshots in game coz the latest cs update caused my cs to crash every time i load a map >. so if u want u could do the waypoint thing.


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Re: Official documentation
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sPlOrYgOn
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Default Re: Official documentation - 01-05-2004

did you make sure dlls/mp.dll is there?
I can get Podbot and steam working fine together.
  
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Re: Official documentation
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>BKA< T Wrecks
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Default Re: Official documentation - 01-05-2004

Quote:
Originally Posted by SoUlFaThEr
WAAAAAAAAAAAAAAAAAAAAAAAAAa:'( you hate me (ehem)hihi
Damn, you got me! My secret is revealed... *LOL*

But seriously,
@ that last CS update: Yup, this one was really a bitch. My CS crahes now, too. That's why I still keep a parallel install of CS 1.5.
But yes, try that mp.dll thingy - if you don't have one, have someone send it to you. This was quite a common problem...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: Official documentation
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SoUlFaThEr
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Default Re: Official documentation - 01-05-2004

i cant play steam anymore either!!!!!!!!! MAN

i also have a 1.5 that i normally waypoint with like T Wrecks.

@Huntkillaz:
tell me what pics you need......and what size they should be.....and i will make them

a regular waypoint, a T Imp wp, a CT Imp wp, a goal wp, a camp wp, a rescue wp, a ladder set up (straight on not on an agle), a nohostage flagged wp, a button flagged wp, my friends wp, show bad connections pic, show good connections pic, etc.

give me a complete list and just tell me the size in pixels needed and i will take care of that for you


  
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Re: Official documentation
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Huntkillaz
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Default Re: Official documentation - 02-05-2004

http://forums.bots-united.com/showpo...6&postcount=16

1. Find your liblist.gam
2. Change the "gamedll" line to "dlls\mp.dll"
3. Start a listen server, then exit. (this resyncs mp.dll because the update deleted it).
4. Replace the gamedll line back to "addons\metamod\dlls\metamod.dll"

do this and it will be fixed

@SF
i'm fine now...cs works but if i do need anything i will pm u


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