BIG patch!
The CVAR "bot_nightmare" is no more. In its place is a new cvar: "bot_aimskill".
The range is 1 - 4.
1 = easy skill
2 = medium skill
3 = hard skill
4 = nightmare skill (this is basically bot_nightmare 1).
The UI menus have been updated to reflect this.
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g_log bug fixed.
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New addbot ability: "random"
In your bot cfg files, or just in the console, you can now use the keyword "random" to add a random bot, which allows you to also set the AI/Aim skills too - something that wasn't possible if you just did a "addbot"
EX:
addbot random 2 4 <- adds a random bot with medium AI skill, and nightmare aim skill.
just doing a "addbot" in the console or cfg file also works as usual.
NOTE: I don't want this in the bot cfg files WE release - this is more a feature for the end user, becase a cfg file should NEVER override what a user whats to do.
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The bot's overall aiming has been tweaked some. Will need some testing to see if it works.