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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Denny, The Ghost, Crapshoot
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Denny
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Default Re: Denny, The Ghost, Crapshoot - 04-09-2005

Quote:
Originally Posted by Maleficus
CrapShoot and Denny: New test patch up! A hidden medic issue with the new path code has been fixed!
Been awhile since we last got one of these puppies, like a few years or so.

Kidding, I'll give it a shot tomorrow in between finishing Algebra homework and writing the tutorial.


FritzbotRTCW Official Waypointer & Beta Tester
Updated: 1/12/06

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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 06-09-2005

Another patch!

This tweaks the bots awareness time. Also - an enemy heard should take longer for the bot to lock onto then an enemy seen.

A few other misc tweaks.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 07-09-2005

BIG patch!

The CVAR "bot_nightmare" is no more. In its place is a new cvar: "bot_aimskill".

The range is 1 - 4.

1 = easy skill
2 = medium skill
3 = hard skill
4 = nightmare skill (this is basically bot_nightmare 1).

The UI menus have been updated to reflect this.

==============

g_log bug fixed.


========


New addbot ability: "random"

In your bot cfg files, or just in the console, you can now use the keyword "random" to add a random bot, which allows you to also set the AI/Aim skills too - something that wasn't possible if you just did a "addbot"

EX:

addbot random 2 4 <- adds a random bot with medium AI skill, and nightmare aim skill.

just doing a "addbot" in the console or cfg file also works as usual.

NOTE: I don't want this in the bot cfg files WE release - this is more a feature for the end user, becase a cfg file should NEVER override what a user whats to do.

==========

The bot's overall aiming has been tweaked some. Will need some testing to see if it works.


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Last edited by Maleficus; 07-09-2005 at 08:17..
  
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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 07-09-2005

Another patch!

A few more tweaks to the bots aim.

Linked the bots reaction time to enemies to bot_aimskill. The lower bot_aimskill is, the longer it takes a bot to react to an enemy.

Made the reaction time a bit more balanced for lower skills.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 10-09-2005

New patch up!

Check your e-mails for all the details - its a big one!


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 12-09-2005

New patch up! Some fixes, hopefully this is the last one.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 13-10-2005

New patch up!! Been a while.

This is for Wolf.

Incorporates Denny's map fixes, and some tweaks to the bot's AI while in the process of a goal (should see less of bots getting slaughtered by enemies because they want to focus on their goal so much). Misc speed improvements and tweaks/fixes.

FG42 isn't enabled yet - I'm waiting until I get the AI working with it.


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Re: Denny, The Ghost, Crapshoot
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Maleficus
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Default Re: Denny, The Ghost, Crapshoot - 27-10-2005

New patch is up. Check your e-mail for details!


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