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How to create pxp file ?
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Win:D
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Depressed How to create pxp file ? - 24-05-2010

RT, Can someone explain what is the use of pxp file?
  
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Re: How to create pxp file ?
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Minh-Lo-Hwang
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Default Re: How to create pxp file ? - 25-05-2010

Hi

Experience of last seen Enemys and Dangerous Locations are saved in the .pxp File, if i remember right. So, the "xp" in the "pxp" is standing for Experience

Hope that helps

I



  
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Re: How to create pxp file ?
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Win:D
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Default Re: How to create pxp file ? - 25-05-2010

Hi…
Thanks for your reply,Minh-Lo-Hwang
But now I find the .pxp file is not very important。
Only pwf (POD waypoint file),that's what i need~

Sorry for my bad English,I use Google translate..
  
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Re: How to create pxp file ?
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szfzafa
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Default Re: How to create pxp file ? - 26-05-2010

Hey, where do you come from? me, Nanjing~ Northsea...maybe too ambiguous

Are you still using YaPB 1.0? Later versions don't have .pxp at all.
They use:
.exp for experience(can auto-generate)
.pmt for path matrix(can auto-generate)
.vis for visiblity table(can auto-generate)
.xml for general description(not in use?)
and can be deleted.
  
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Re: How to create pxp file ?
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Ancient
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Default Re: How to create pxp file ? - 30-05-2010

.pxp files will be automaticly created.
It's nice that bots do 99.5% of the work. hehhehehe.

Jeefo one of the more recent YaPB updaters once gave me a waypoint converter so I could easily convert PodBot MM waypoints I made.

It created a pwf file, changed the camp waypoints into vector coordinates and it was done.
I'd put both PodBot MM and YaPB waypoint versions on my website. Fortunately I didn't have to do any further converting for the e[POD] Bot.

What's also wonderful is you can run all 3 bots at the same time.


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