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Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Bug Reports
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Close Shooting
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Ancient
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Default Close Shooting - 01-06-2006

I noticed when bot's get close to eachother, they shoot 1 bullet at a time; I guess for accuracy.

When I get close to an enemy bot I normaly spray the bot full of bullets and normally get a headshot as well.
Maybe these bot's should do that when they get eye to eye on eachother.
  
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Re: Close Shooting
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The_Hard_Mission_Guy
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Default Re: Close Shooting - 02-06-2006

It seems that you found another disadvantage of FSM (Finite State Agent) programming , Ancient !
When gonna those boters realize the importance of machine learning?
  
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Re: Close Shooting
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KWo
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Default Re: Close Shooting - 03-06-2006

Quote:
Originally Posted by Ancient
I noticed when bot's get close to eachother, they shoot 1 bullet at a time; I guess for accuracy.
It might be a bug. There is in code - if they are in some burst distance - they shouldn't fire only one bullet. They should keep burst instead.
  
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Re: Close Shooting
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The Storm
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Default Re: Close Shooting - 03-06-2006

Maybe this burst distance can be lowered to ~100. It will prevent that to happen I think(thanks to strelomet for pointing that).
  
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Re: Close Shooting
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KWo
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Default Re: Close Shooting - 03-06-2006

Well - that distance it's about 256, so if there is an enemy in length - for example - 230 units far away from the bot - it should fire burst anyway. Changing it to lower value only will cause this - they will shoot burst if they will almost touch an enemy (but then they should knife him instead...). @Ancient - what is the skill level of bots You are playing against and You can see this stupid behavior?
  
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KWo
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Default Re: Close Shooting - 04-06-2006

Quote:
Originally Posted by KWo
@Ancient - what is the skill level of bots You are playing against and You can see this stupid behavior?
You still didn't answer me to my question...
  
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Re: Close Shooting
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Ancient
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Default Re: Close Shooting - 04-06-2006

Sorry wasn't paying attention.

The skill level is 60 - 70.
  
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