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Re: hi , i have some question about podbot
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  (#11)
chelseafc0512
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Default Re: hi , i have some question about podbot - 09-12-2010

yes, it is the file i need ,thank you for all ,kwo
  
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Re: hi , i have some question about podbot
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  (#12)
chelseafc0512
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Default Re: hi , i have some question about podbot - 09-12-2010

if you know please tell me,sorry for disturbing ,i can't contact anyone in yapb section,so i ask if you know it ,sorry

the old yapb bot have these commands ,it seems that yapb 2 doesn't have them
i want to disable bot collecting experience to increase game performance
, please tell me if yapb 2 has these :
yapb_useexp <1|0> - Turn this on/off to allow the Bots collecting
// Turn this on to save the .pxp files automatically
yapb_autosaveexp 1
// experience about the map they're playing
//
// yapb_autosaveexp <1|0> - Turn this off to prevent saving the .pxp files
and a command which i think it is very useful, i see yapb bot camping to the end round ,i think it is wasted time
" Set the below value to delay in seconds the bot may stay camping in one place before going somewhere else"
pb_maxcamptime 20 (with pobot)
  
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Re: hi , i have some question about podbot
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  (#13)
KWo
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Default Re: hi , i have some question about podbot - 09-12-2010

Sorry - I'm using yapb ocasionally only - just to see the differences, so I cannot help (I'm not using those commands).
  
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Re: hi , i have some question about podbot
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  (#14)
chelseafc0512
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Default Re: hi , i have some question about podbot - 11-12-2010

thanks kwo , one more question : is there a way to increase the max waypoint more than 1024 ? i have some large maps and 1024 is not enough
i test the latest beta version but the bots keep looking at wrong direction when going ,
it doesn't happen with yapb bot ,so could you please take a look in the podbot 's code to fix it in the future ?
sorry for disturbing you
  
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Re: hi , i have some question about podbot
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  (#15)
KWo
Developer of PODBot mm
 
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Default Re: hi , i have some question about podbot - 11-12-2010

1024 limit is enough even for very large maps. You have to decrease the density of waypoints in open areas. Standard autowaypointing puts a waypoint every 250 units, but if the map is really large, You can delete a lot of waypoints and connect them later manually.
About bugs - curently I'm busy and I don't have time to code podbot mm, but I'm collecting all bug info.
  
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