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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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PMTools2 progress
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  (#1)
Pierre-Marie Baty
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Default PMTools2 progress - 25-01-2005

sample pmtools2 output

"listent"


"dumpglobals"


"hook_events 1"
Code:
PMTOOLS (console): PMTools: Got event "server_cvar"
PMTOOLS (console): {
PMTOOLS (console):	"cvarname" = "sv_stopspeed" (TYPE_STRING)
PMTOOLS (console):	"cvarvalue" = "75" (TYPE_STRING)
PMTOOLS (console):	"time" = 1019 (TYPE_INT)
PMTOOLS (console):	"eventid" = 2 (TYPE_INT)
PMTOOLS (console): }
PMTOOLS (console): FOUND LISTENSERVER!!!
PMTOOLS (console): PMTools: Got event "player_connect"
PMTOOLS (console): {
PMTOOLS (console):	"userid" = 2 (TYPE_INT)
PMTOOLS (console):	"index" = 0 (TYPE_INT)
PMTOOLS (console):	"name" = "Pierre-Marie Baty" (TYPE_STRING)
PMTOOLS (console):	"networkid" = "UNKNOWN" (TYPE_STRING)
PMTOOLS (console):	"address" = "127.0.0.1:27005" (TYPE_STRING)
PMTOOLS (console):	"time" = 1019 (TYPE_INT)
PMTOOLS (console):	"eventid" = 4 (TYPE_INT)
PMTOOLS (console): }
PMTOOLS (console): PMTools: Got event "round_freeze_end"
PMTOOLS (console): {
PMTOOLS (console):	"time" = 1049 (TYPE_INT)
PMTOOLS (console):	"eventid" = 59 (TYPE_INT)
PMTOOLS (console): }
PMTOOLS (console): PMTools: Got event "round_start"
PMTOOLS (console): {
PMTOOLS (console):	"timelimit" = 300 (TYPE_INT)
PMTOOLS (console):	"fraglimit" = 0 (TYPE_INT)
PMTOOLS (console):	"objective" = "BOMB TARGET" (TYPE_STRING)
PMTOOLS (console):	"time" = 1049 (TYPE_INT)
PMTOOLS (console):	"eventid" = 24 (TYPE_INT)
PMTOOLS (console): }
more to come in the next hours



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Re: PMTools2 progress
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Iced_Eagle
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Default Re: PMTools2 progress - 25-01-2005

Whoa that looks nice m8
  
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Re: PMTools2 progress
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[CCC]Taz-Devil
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Default Re: PMTools2 progress - 25-01-2005

that's a good thing, thx
  
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Re: PMTools2 progress
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[CCC]Taz-Devil
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Default Re: PMTools2 progress - 07-03-2005

Any news about it ?

Thanks
  
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Re: PMTools2 progress
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Pierre-Marie Baty
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Default Re: PMTools2 progress - 07-03-2005

Well, to be honest I've taken a break. The latest SDK update from Valve broke one thing or two. The event manager interface has changed, and it is no longer possible to hook just any event and cycle through its key/value pairs, which is what hook_events was doing. And I haven't found a really mod-independent method to get to entities' data.



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Re: PMTools2 progress
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Pierre-Marie Baty
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Default Re: PMTools2 progress - 30-05-2005

Hah

I announce that PMTools2 is nearly done and that the plugin will be released sometime this week

You gotta love the "trace" command



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Re: PMTools2 progress
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[CCC]Taz-Devil
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Default Re: PMTools2 progress - 31-05-2005

It's a good thing thx PM :-D
  
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Re: PMTools2 progress
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Pierre-Marie Baty
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Default Re: PMTools2 progress - 05-06-2005

http://filebase.bots-united.com/inde...on=file&id=318

feel free to report any bug or misfunction you find (or better, fix it yourself )



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Re: PMTools2 progress
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Zacker
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Default Re: PMTools2 progress - 06-06-2005

I showed the tool to my lead coder and here is what he had to say about it
Quote:
Most of that stuff can be done in seconds with basic console commands. And knowing how to read which graphs
Yes he is a prick


Michael 'Zacker' Schmidt
Level Designer | IO Interactive
Former Game Director | Sands of War
  
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Re: PMTools2 progress
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Rick
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Default Re: PMTools2 progress - 06-06-2005

I doubt you can dump gpGlobals, use tracelines and get entity properties via the console?(atleast this was not the case in HL 1)
  
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