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Removing the "there is no connection between Waypoint X and Wapoint XY"
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luxYa
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Join Date: Sep 2010
Default Removing the "there is no connection between Waypoint X and Wapoint XY" - 08-09-2010

I made a little LAN-Server package which includes: CSDM 2.1.2k, the newest Podbot version, a kinda silent aimer which improves the aim / hitting ability of the bots (amxx plugin), a new fragstreak counter, several cfg tweaks (bots, dm, etc.), unlimited ammo, major map support, showing instant damage you made and so on.... even if the newest version is far from complete - that version can be played kinda well.

To give you an impression:
-> tweaked bots vs org godlike bots:
http://www.youtube.com/watch?v=2ymY9UisAZs
-> youtube clip of actually playing the package (old version):
http://www.youtube.com/watch?v=KyFsQhg-oMs

http://www.team-amaya.de/lxl-dm_V32c.zip


So ...
One of my big problems to further expand the project is the smooth support of all kind of aim_maps...
For example aim_wallbang:
It is just not possible to create waypoints that go over the hole map (the bots would have to jump into water and afterwards out of water without a ladder to reach the other side).

A.t.m. it is just not possible to get completely working waypoints for this map.

It always shows the message "Waypoint XXX is not connected to Waypoint XYZ". And you can't get the waypoint so that it is "connected" both ways (out and in the water)


!!! I would actually would like to see a newer version to have this feature removed completely(!) as soon as you aren't in the waypoint creation menu!!!

Lots of aim maps (inclusing the original aim_map) would work way nicer if there wouldn't have to be a connection in between the two "waypointfields" (T side of the map / CT side of the map)!

Ingame it is just disturbing to see a "Waypoint XXX is not connected to Waypoint XYZ" all the time in the middle of your screen. It also spams your console totally and therefor coasts lots of fps.


You would actually have to remove the line
UTIL_HostPrint ("Node %d not connected to any Waypoint!\n", i);
( UTIL_HostPrint ("Node %d not connected!\n", i); )
( UTIL_HostPrint ("No Path from %d to %d! One or both are unconnected!\n", i, n); )
UTIL_HostPrint ("Path broken from Waypoint Nr. 0 to Waypoint Nr. %d!\n", i);
UTIL_HostPrint ("Path broken from Waypoint Nr. %d to Waypoint Nr. 0!\n", i);
under waypoint.cpp


I would do it myself but I have no clue how to compile the project (Visual Studio 2010? and then what - MFC dll?!). Last time I used a VS was like 6 years ago...
Or is it actually compiled with "Cygwin/MinGW: http://www.xake.dk/target/tools.html" ?! (Link not working anymore)

Thanks for the help!
  
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