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Alpha template - gets you started
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stefanhendriks
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Default Alpha template - gets you started - 10-01-2005

This template is very alpha, its based on Botmans one, contains snippets of SteveC and its in a process of being converted for a UB. (United Bot).

I already shared earlier versions of this with council members, PMB, Asp, etc. This version is able to:

walk to vector
look at vector
draw waypoints
assign goals to waypoints
save/load waypoints

Workspace for MSVC 6 (do however change the custom build process!)

it does not contain:
- pathfinder and such

it can:
acces pBaseEdict & pBasePlayer (thx to SteveC)

it uses:
mathlib.*

so in order to compile, you need the MSVC 6.0 + SP 5.0 + Processor Pack. If you cannot compile it, because you can't install the Processor pack. Google for information about it, because it is possible.....

Download here:
Attached Files
File Type: zip UBFRAMEBOT.ZIP (152.3 KB, 4214 views)


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Re: Alpha template - gets you started
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sfx1999
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Default Re: Alpha template - gets you started - 10-01-2005

So how long until we get a walkmesh thing going on?

I guess I need to write a polygon ripper. The problem is, I don't have the skills.


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Re: Alpha template - gets you started
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dead bwoy
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Default Re: Alpha template - gets you started - 10-01-2005

Can someone compile this for windows so all us non-coders can check it out?
  
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Cheeseh
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Default Re: Alpha template - gets you started - 10-01-2005

theres a navmesh code built in to source SDK but I don't know how to use it (and I don't think it compiles...)
  
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Gun-Nut
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Default Re: Alpha template - gets you started - 10-01-2005

Quote:
Originally Posted by dead bwoy
Can someone compile this for windows so all us non-coders can check it out?
yeah hopefully someone does
  
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Re: Alpha template - gets you started
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stefanhendriks
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Default Re: Alpha template - gets you started - 10-01-2005

there is not much use in a compiled version at this state.

You should add some code first to let a bot think, ie, find an enemy and target it and such. So its not that easy. The primitives are available, but you still have to do a lot of work to make it an actual bot. Therefor a very alpha-template


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dead bwoy
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Default Re: Alpha template - gets you started - 10-01-2005

Ok, from the screenshot where the bot was shooting you, I thought maybe you had already accomplished that... My bad!
  
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stefanhendriks
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Default Re: Alpha template - gets you started - 10-01-2005

ow yes, i think thats all the template can do



all bot shoot you, friends, foes, hehe

EDIT:
thats basicly showing that you can alter move and look vectors when you can set those you can basicly build a bot.


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@$3.1415rin
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Default Re: Alpha template - gets you started - 10-01-2005

to clarify things : the bot was shooting the human player, because you have some special information about him. they wouldnt shoot at each other when a terror and a ct bot meet


  
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msc41
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Default Re: Alpha template - gets you started - 12-01-2005

hey guys, ive been playing with the alpha templates, loks pretty good appart from one thing, i can get bots to add, its compiles fiine, then i can load it into CS, no problem. Running add_bot,add_bot_t, add_bot_ct (or however there are spelt) simple adds a bot to the server, which spectates, all 3 do this, also no error msg's in console, says they have joined fine, tried killing my self also. They dont join teams, any ideas... Mat
  
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