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Go Back   .:: Bots United ::. > Cyborg Factory > RealBot > The RealBot 'Source'
The RealBot 'Source' Discuss things about the source code. You can here point out bugs, share ideas and code. Assign to become an 'official team member' and so on!

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Re: Latest source committed at....
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evy
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Default Re: Latest source committed at.... - 30-07-2004

CVS repository has been updated (mostly about buying weapons, thanks to Josh):

Code:
- jumped to version 3057
- improved readibility (wapen_tabel -> weapons_table) :-P
- all Josh Borke's modifications to the buying stuff:
	* using a switch() instead of several if
	* better buying code for shield and primary weapons
	* new command 'debug pistols 0/1'
HTH

-eric
  
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Re: Latest source committed at....
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evy
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Default Re: Latest source committed at.... - 07-08-2004

CVS repository has been updated:

Code:
- bumped version to 3058
- added a cNodeMachine::add2 which should do the same job as ::add
  but it seems to work better. ::add2 is used by Bsp2Rbn only for now.
- added the display of node flags (water, ladder, jump) next to the
  node position in 'debug nodes draw'
- suppress the debugging information which displayed the hit entity
  while establishing neighbourhood
So, little changes.

I tried to rewrite the NodeMachine::add() function by establishing 'better' ??? neighbourhood relationships.

It is currently not used by the Realbot when auto-waypointing by looking at humans. If you want to help, I will welcome any feedback on this function:
- by looking at the code
- by renaming ::add() into ::old_add() and ::add2() into ::add()

-eric
  
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Re: Latest source committed at....
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evy
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Default Re: Latest source committed at.... - 07-09-2004

Just committed to the CVS repository:

Code:
- bumped build nr to 3060
- minor changes in add2 (to better add nodes for Bsp2Rbn utilities)
- if compiled with USE_EVY_ADD, then the add2() function is used when adding
  nodes based on human players instead of add()
- else, it now compiles mostly without warnings :-)
As usual, the Windows & Linux DLL are available (or will shortly be) on:
http://www.students.hec.be/~evyncke/cs/realbot/

NB: I'll also shortly add the Frashman's code for buying weapons

-eric
  
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Re: Latest source committed at....
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rasvan
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Default Re: Latest source committed at.... - 07-09-2004

Quote:
Originally Posted by evy
Just committed to the CVS repository:

Code:
- bumped build nr to 3060
- minor changes in add2 (to better add nodes for Bsp2Rbn utilities)
- if compiled with USE_EVY_ADD, then the add2() function is used when adding
nodes based on human players instead of add()
- else, it now compiles mostly without warnings :-)
As usual, the Windows & Linux DLL are available (or will shortly be) on:
http://www.students.hec.be/~evyncke/cs/realbot/

NB: I'll also shortly add the Frashman's code for buying weapons

-eric
Excelent.
Thank you !
  
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Re: Latest source committed at....
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evy
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Default Re: Latest source committed at.... - 07-09-2004

Thanks to Frashman, a new code for the buy function has just been commited into the CVS repository:

Code:
- bumped version to 3061
- adding Frashman code to buy the weapon as selected by Josh's code
- Realbot is really the result of multiple people :-)
Thanks to both Frashman and Josh Borke for their code.

I guess that your comments are welcome as usual

-eric
  
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Re: Latest source committed at....
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stefanhendriks
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Default Re: Latest source committed at.... - 10-09-2004

very nice to see it growing. I might pop out my head sometimes


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Latest source committed at....
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evy
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Default Re: Latest source committed at.... - 10-09-2004

Quote:
Originally Posted by stefanhendriks
very nice to see it growing. I might pop out my head sometimes
All your C++ source code on my PC and all the Realbots on my server are so happy that their father is still alive and kicking and still cares about them

Thanks for the kind wording

-eric
  
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Re: Latest source committed at....
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stefanhendriks
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Default Re: Latest source committed at.... - 10-09-2004

You have no idea how much i follow this forums... sometimes my hands itch, but i have to stay put. Things go better now in 'the real world'. But i am not there and i am still working on a lot of things. Yet, i find time to read and post sometimes.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Latest source committed at....
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stefanhendriks
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Default Re: Latest source committed at.... - 14-11-2004

Source code updated. Build 3062


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Latest source committed at....
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stefanhendriks
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Default Re: Latest source committed at.... - 26-11-2006

Since i cannot get the latest SVN source yet, i cannot update it either. I have some 'plans' , nothing concrete yet though.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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