Quote:
Originally Posted by MarD
Heyyo,
People have already spliced singleplayer ai into multiplayer, and gottem them to pop up in the scores on some HaloCE maps, but the AI for Halo definately ain't built for mp, as such, there's only basic bot support on mp. I'm hoping Halo2PC will at least support fake clients if not come with bots.
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The idea I was getting at was to create a "Virtual Client" that connects to the server, and runs AI and other bot-related processes. So Instead of a
fakeclient, you've got a
virtualclient.
Either as a stand alone program, or with a packet sniffer type setup.
Anyone here good at netcode?
And if a basic framework is put together, it could possibly be adapted for other game protocols with no fakeclient suport... If there are any out there.