.:: Bots United ::.  
filebase forums irc server wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps waypoints yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Common Questions
Common Questions Are you seeking help ? Get it here !

Reply
 
Thread Tools
Re: Turn off Bots shooting back after Teamattack
Old
  (#71)
The Storm
Council Member / E[POD]bot developer
 
The Storm's Avatar
 
Status: Offline
Posts: 1,595
Join Date: Jul 2004
Location: Bulgaria
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Visual Basic? There is no Visual Basic here man. The IDE is called Visual Studio and the language the bots are developed is C++.

About the integration. Just overwrite all the sources in the project with the latest beta ones and then start integrating my code back. My changes are not very much so it would be also easy task for me to do it if you can wait several more days. I actually choose to base my code on non-beta release for stability but if you really want I will integrate it with the latest code.

P.S. Sure, if I come near Slovakia I will call you.
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#72)
joeysmile
BRUT.me
 
Status: Offline
Posts: 25
Join Date: Aug 2013
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

ahh okej I am not a coder, I can wait, because I think if I would have to do it, it would cost me more than a full day of work
in fack the beta bots are quite stable, I see changes in processor, now the bots are eating more cpu, as I used the beta before, we are running them for 5 years and there were no big problems at all, there is only one specific bug I saw, when running gungame mod, and the settings are not deathmatch, but classic style, the bots spawn on normal spawns, but do not play instantly, there is a maybe one second or two gap, in some maps, they spawn, make a step andthen stop for a while and than play normal, really strange
except this, with the ffrev change, u can freely change the version to 1.23
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#73)
The Storm
Council Member / E[POD]bot developer
 
The Storm's Avatar
 
Status: Offline
Posts: 1,595
Join Date: Jul 2004
Location: Bulgaria
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Hey, sorry but it has been a very busy day for me, I just got home and I'm directly going to bed... I hope tomorrow will be a bit better but in the worst case I will do it at the weekend.
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#74)
The Storm
Council Member / E[POD]bot developer
 
The Storm's Avatar
 
Status: Offline
Posts: 1,595
Join Date: Jul 2004
Location: Bulgaria
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

OK, here you are the latest code patched with ffrev.

P.S. KWo, if you want you can take the project and add a new official beta version?

P.S.2 There are a tons of warnings in the code. I disabled them manually from the project, but someday if KWo have time it should fix them.
Attached Files
File Type: zip podbot_mm-V3B23ffrev.zip (249.2 KB, 7 views)
File Type: zip podbot_mm-src-V3B23ffrev.zip (754.2 KB, 12 views)
File Type: gz podbot_mm-V3B23ffrev.tar.gz (309.7 KB, 8 views)

Last edited by The Storm; 1 Week Ago at 23:31..
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#75)
joeysmile
BRUT.me
 
Status: Offline
Posts: 25
Join Date: Aug 2013
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Thank You very much again , the bots seem to work perfectly, and the cpu consumption of that machine is now 50% lower and they are really a little bit more human (y)
who wants to test:
CLASSIC 195.62.17.35:27017
GUNGAME 195.62.17.35:27019
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#76)
Mordekay
Member
 
Status: Offline
Posts: 18
Join Date: Sep 2006
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Erm, where is the linux version?
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#77)
RoboCop
vBulletin Veteran
 
Status: Offline
Posts: 154
Join Date: Feb 2013
Location: Dundee, Scotland
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Quote:
Originally Posted by Mordekay View Post
Erm, where is the linux version?
https://github.com/APGRoboCop/podbot...ases/tag/V3B23

Try this, it should have podbot_mm.so and the full package for the configs from V3B22.





vBulletin Webmaster since 2001
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#78)
The Storm
Council Member / E[POD]bot developer
 
The Storm's Avatar
 
Status: Offline
Posts: 1,595
Join Date: Jul 2004
Location: Bulgaria
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

I've also updated my previous post to add a Linux version. My build have statically linked libc++ and libm for better binary compatibility between systems but beware that I cross compiled it so I don't know if it actually works.
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#79)
RoboCop
vBulletin Veteran
 
Status: Offline
Posts: 154
Join Date: Feb 2013
Location: Dundee, Scotland
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Quote:
Originally Posted by The Storm View Post
I've also updated my previous post to add a Linux version. My build have statically linked libc++ and libm for better binary compatibility between systems but beware that I cross compiled it so I don't know if it actually works.
Well I used a true Linux GCC compiler just in case.





vBulletin Webmaster since 2001
  
Reply With Quote
Re: Turn off Bots shooting back after Teamattack
Old
  (#80)
Mordekay
Member
 
Status: Offline
Posts: 18
Join Date: Sep 2006
Default Re: Turn off Bots shooting back after Teamattack - 1 Week Ago

Sorry, this version crashes my server after a minute or so, I'll try to get an error message other than the "segmentation fault" i can see in the console.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com