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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: 2hide (channel Gun) waypoints
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  (#11)
mikeqc
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Posts: 27
Join Date: Aug 2009
Location: Québec
Default Re: 2hide (channel Gun) waypoints - 24-08-2009

Merci tom.jai décompressé le wip0.04 dans le repertoire/fritzbot et ca fonctionne tres bien.habituelment je ne faisais que placer le (wip)dans le repertoire /fitzbot, non renomé, non decompressé et ca marchait tres bien.Encore 1 gros merci et beaux travaille.
  
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Re: 2hide (channel Gun) waypoints
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  (#12)
mikeqc
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Location: Québec
Default Re: 2hide (channel Gun) waypoints - 26-08-2009

someone know wheres the 3 hidden room are?
  
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Re: 2hide (channel Gun) waypoints
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TomTom
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Join Date: Jun 2006
Default Re: 2hide (channel Gun) waypoints - 27-09-2009

OK 0.95 beta is the release candidate for the next waypoint pak. Until then here is the link for the single map waypoint.

The competition version 2hide_cal_r1 won't make it in time for the waypoint pak.

Links expire Oct 26.
If you still can't find the secret rooms try \devmap and \noclip


.one Ringstellung to rule them all.
  
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Re: 2hide (channel Gun) waypoints
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nedd3h
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Join Date: Jul 2006
Location: Qld - Australia
Default Re: 2hide (channel Gun) waypoints - 27-09-2009

Nice map, a lot of fun

I had a few games tonight with no obvious issues.


I did find 2 small bugs in the map.

1. when Axis you can see "the Wall" dyno icon in the command map
Can this be fixed with a mapscript edit?

2. missing wood_m12.tga texture

Quote:
WARNING: Couldn't find image for shader models\multiplayer\secretdocs\wood_m12.tga
MISSING WOOD_M12.TGA




I put together a fix for this if you want to extract it and add it to the waypoint pack...
http://ned.theoldergamers.com/et/2hide-texture-fix.zip









cheers
nedd
  
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