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General Bot Coding See what a pain it is to get those little mechs shooting around

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Re: New to AI Programming
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@$3.1415rin
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Default Re: New to AI Programming - 30-09-2006

yes, that's a common reason as well

you might wanna write some testbed for your A* like the A* Explorer from generation5.org so you see what A* coveres of your map when searching. nice for debugging


  
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Re: New to AI Programming
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DrEvil
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Default Re: New to AI Programming - 30-09-2006

Nice, 30ms is pretty decent performance I would guess for a script implemented A*. It's still enough to hitch the game, so you might want to time splice it, by either only letting it do x iterations of A* per update, or only spend x time per A* update. Time splicing is usually a part of the path planning in most games. There's usually plenty of things u can do to hide the slight delay if its too much. Play an acknowledgement sound, start an animation, etc.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net


  
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