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HL Engine Mapping Maps for the Half-Life engine Half-Life

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[RQ]dod's de_rat_2002 map
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hellgate
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Default [RQ]dod's de_rat_2002 map - 10-11-2005

i got the way point,but i just seems to unable to find the map online,please upload for me!!!!I wan it badly!!!!PLEASE!
  
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Re: [RQ]dod's de_rat_2002 map
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Austin
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Default Re: [RQ]dod's de_rat_2002 map - 15-11-2005

Have you tried:
http://www.cs-maps.org/
  
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Re: [RQ]dod's de_rat_2002 map
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Ical
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Default Re: [RQ]dod's de_rat_2002 map - 24-11-2005

I want to say thanks to PMB and Austin, yea! mapedit_mm + bspedit v1.7 is really great!. well I know about bspedit_mm but I like mapedit_mm better.

Now I have modified map for my own; de_bikini, cs_cbble, cs_airstrip, cs_contra, cs_prodigy, de_havana, cs_volare and cs_pasta (still working).


I didn’t need “func_???_???” for mission goals. since mapedit_mm still can give me “info_???_???” for mission goals, and not only that, I can put helicopter fly hover in the map.

for adding mission goals (hostage /rescue zone /bomb target) I’m using “origin” & “angles” number from temporary* CT /T /VIP. And for “infodecal” ("{hrpoint" /"{TARGET") I’m using “origin” number from temporary* “armoury_entity”.

*) example; to add hostage, first adding VIP with mapedit_mm, then edit on bspedit; keep the VIP “origin” & “angles” number, and change VIP entity group to Hostage entity group. The same way for rescue zone, bomb target and infodecal. (sorry for quick explain my english so bad).

And this is my question; ‘cause the way above was too tricky, can anyone tell me another way to get the “origin” & “angles” number in the map?, specially for adding mission goals and infodecal…

Thanks again to PMB and Austin,
Thanks to all map creators,
And special thanks to Botman (this guy is an angel?, or HL monster?)

Last edited by Ical; 24-11-2005 at 20:06..
  
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Re: [RQ]dod's de_rat_2002 map
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Austin
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Default Re: [RQ]dod's de_rat_2002 map - 25-11-2005

Quote:
Originally Posted by Ical
can anyone tell me another way to get the “origin” & “angles” number in the map?,
1) start a LAN game
2) Go to the console and type:
status

It gives you the origin where you are standing.
So you can walk to the area in the map you want to add in your item, type status to get the origin, and then use BSPEdit to add in your entity at that origin.

I am glad you are using the tools so well. There is a LOT of things you can do to maps. We should start a Wiki topic and get all the examples together. I have been using BSPEdit to fix all the doors in the maps so they slide open instead of swing open, which is much better for bots.



You said " I can put helicopter fly hover in the map."

How do you do this? Can you post and example of the entities you add to a map to do this?

FYI:
I am already working to add support for HL2 maps into BSPEdit.
Should have it soon.

I have plans to port MapEdit_MM to MetamodSource but that will take some time. But I have started on it.

  
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Re: [RQ]dod's de_rat_2002 map
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Ical
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Default Re: [RQ]dod's de_rat_2002 map - 26-11-2005

Just type “status” ? whoah ! thanks !… it works !



Map with the helicopter model only compatible on CS:CZ.

this below my freaky way to add helicopter:

set low gravity, go jump and quickly add T /CT /VIP at the sky

then go to bspedit, keep the “origin” and “angles” number,

change the T /CT /VIP entity group to "cycler_sprite" &

"ambient_generic" group.



Example for cs_bikini (3D_Mike):



{

"origin" "85 1969 -300"

"angles" "-0 -127 0"

"model" "models/props/blackhawk-new.mdl"

"rendercolor" "0 0 0"

"framerate" "1"

"classname" "cycler_sprite"

}

{

"origin" "85 1969 -300"

"pitchstart" "100"

"pitch" "100"

"message" "apache/ap_rotor2.wav"

"health" "6"

"spawnflags" "4"

"classname" "ambient_generic"

}



well, thanks again for the info…
  
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Re: [RQ]dod's de_rat_2002 map
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Austin
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Default Re: [RQ]dod's de_rat_2002 map - 27-11-2005

Cool! Thanks.
  
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Re: [RQ]dod's de_rat_2002 map
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Ical
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Default Re: [RQ]dod's de_rat_2002 map - 29-11-2005

there’s other helicopter models for HL1 /CS 1.x map : (arctic)orange.mdl and apache.mdl,

but they need more higher “z” value; its about 117 point more than actual

(“origin” “xxx yyy zzz+117”).

Last edited by Ical; 29-11-2005 at 19:45..
  
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