420Blunt made these waypoints, and they are very playable.
The only problem I see is the interaction between the fake-constructs (elevator and dock doors) and the dynamite objectives. This is a previously seen bug in a couple of my own waypoints (eagles 2ways and praetoria one), and is likely partly due to how in ET re-constructing something also removes dynamite planted at it (that did not explode in time). In my cases I did not find how to prevent the interaction, so I modified my waypoints to workaround the bug. Consequently I will try the same here, so an Allied engr does not keep trying to dynamite the walls unsuccessfully.
Status Playable WIP or even pre-beta IMO. Attachments appear broken since the forum upgrade so I will post it on my Geocities page (
Direct Link) until it closes.