Quote:
Originally Posted by stefanhendriks
a friend of mine can run it on almost highest settings. It looks beeaauttifull... yet:
- you need 2.x gigz
- you need at least 512 MB ram
- you need at least an ATI Radeon 9800
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Those are wrong. I can run it with a Geforce 4 TI 4200. It looks excellent. I could post some pics, but that would take a bit of effort. It is more like this:
1.2 GHz Processor
384 MB
Video card capable of using HLSL shaders
I have heard of people using crap video cards and disabling shaders. You can use mat_dxlevel 70 to use DirectX 7. Also, it will use mipmaps if your video card cannot support the size of the textures.
I wish I got a screenshot, but when I ran it the one time, the vetexes on models were all messed up. I restarted it and it never happened again. It was awesome!
Oh and I figured out some interesting commands:
impulse 81 (cubemap weapon, doesn't seem to work)
impulse 82 (spawns airboat)
impulse 83 (spawns jeep)
impulse 106 (identifies entities)
There was another one that identified textures. I can't remember what it was, but I think it was 105. They also still had the Grunt-o-Matic.
I checked out HL1:S, and it basically was the same as HL1, except with ragdoll physics and cubemaps in certain places. Also, some of the particle effects were different. It seems the main reasons they made it were to let people play HL1 and to help out mod makers. There was a map on it called 'devtest' you might want to check out.
You know the 3d menus? They are actually maps. Type 'maps *' in the console and they will be named background00 and such.