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General Bot Coding See what a pain it is to get those little mechs shooting around

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New aiming algorithm. Rocks.
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Pierre-Marie Baty
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Default New aiming algorithm. Rocks. - 04-01-2005

I invite you to check http://forums.bots-united.com/showth...1496#post31496



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Re: New aiming algorithm. Rocks.
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Whistler
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Default Re: New aiming algorithm. Rocks. - 04-01-2005

I tried this in POD-Bot, I'm not sure I'm doing this in correct way but the aiming still mess up if I don't clamp it:
PHP Code:
      Vector v_deviation vecDirection pev->v_angle;
      
ClampAngles (v_deviation);

      
float k 5;
      
float d 2;

      
pev->yaw_speed += g_flTimeFrameInterval * (v_deviation.pev->yaw_speed);
      
pev->pitch_speed += g_flTimeFrameInterval * (v_deviation.pev->pitch_speed); 
  
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Re: New aiming algorithm. Rocks.
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Pierre-Marie Baty
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Default Re: New aiming algorithm. Rocks. - 04-01-2005

I'm working on an implementation with the optimal values (and a few extra goodies). Give me some time to finish. In the meantime, yes, you still need to clamp them, as always.



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