Quote:
Originally Posted by The Ghost
Also, i'm thinking once we start on the custom maps, we should make a sticky thread here and post which maps we are doing at the time. that way we are never doing the same maps.
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Excellent idea.
As a note: maps like mp_tram probably won't be supported this version.
ATM, the bots don't understand the tram or elevators, so maps with either will have to wait.
CP support will need to be worked out and addressed. ATM, the script system assumes the map is always OBJ, and the trick is somehow getting one path file to work with 2 different gametypes (which have different goals).
Also, some popular CP maps only work in OBJ mode, (sf_cobraB3 is a good example), which makes things all that more complicated.
I'm tempted to say: "lets worry about OBJ for now, and then dual support later".
But, hey - I'm a lazy guy.