Heyyo,
Heh, I got it, played with it a lot, and it works a lot better. The bounce thing of CS: Source could be easily fixed, just make it so when players ram into objects they don't affect it at all, this bounce idea's the worst...
Well, the physics aren't really split up by singleplayer and multiplayer, I should've phrased that better. They're split up more by like, complexity. CS: Source is very simple, very weak due to bouncing, while HL2DM is much more complex, and does take much more calculations n' stuff, probably what's resulting in these higher pings caused by massive amounts of calculations and synchonization. Don't forget, HL2DM isin't complete people, but at least it's playable.
I played with a bud, and I was getting a ping of 72 and I had a pretty easy time catching objects that he threw at me... it was even funner to whip barrels at him and set them off with a revolver though. I also tought him that you can grab nades and whip them back at people, apparently this concept never came to him cause he whipped a few nades at me, and I grabbed one at my feet, shot it near him, and it bounced up into his face and exploded, it was soo beautiful.
Oh, one fun thing to do is for that 1st map on the list? forget the name, but for the rocketlauncher little room? if you bud's in there, plug in the fan, it's fun. I got me bud while he was in there, I could hear him rustling aboot kicking around objects.
Oh, PMB, HL2DM is a separate download, so if you wanna try HL2 without having to download the whole 2GB of SP? you can download the MP portion at least.