Quote:
Originally Posted by Spiffyguy01
1. I have noticed of late that my bots seem to crowd up on a single waypoint and generally get in each others way, stuttering towards the goal. I am using beta 3.12 version now but I was seeing this behavior on the version before beta. I am wondering if this has anything to do with the PXP file. Is there too much information for them to process and they sort of run in circles.
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They are trying to use:
1. Normal bots - safe and shorter paths (some avverage of these both elements)
2. Defend bots - a path safest as possible
3. Aggressive - the shortest path
They keep collect data about where do they got hurt / killed - then - normal and defend are trying to use the data to choose some good path . It almost doesn't affect aggressive bots (as they are also called psycho ones).
Once a bot decides about a path - it keeps continue it - if it stucks with some teamnate - it is trying to strafe a bit to unstuck and go ahead.
Quote:
Originally Posted by Spiffyguy01
I had the danger factor set to 900 since I had no CPU problems at all. I have since backed it down to the default 800 but I have not noticed much difference.
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I don't think You can notice some difference between 800 and 900. It's possible You are able to see the difference between 800 and 2400, but I don't know if your server has so much power to don't lag. But You can try.
Quote:
Originally Posted by Spiffyguy01
2. Auto waypoint? Is this a new feature in the beta?
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No - it's since oldest version of podbot mm I remember probably since 2.0 released by Count Floyd. Maybe it was even earlier, but I didn't try to make waypoints with 1.4c nor 1.4x versions.
Quote:
Originally Posted by Spiffyguy01
How exactly does this work?
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It checks if there is some waypoint in the area You should cover at Your origin (when You are moving as a host player or spectator on Your listenserver). Then - if in some certain radius there is no WP placed yet - the function places the "Normal WP" and connects this new WP to all existing ones they are in the AutoPathMaxDistance radius/area (max 8 ) - the same as when You place the WP manually.
Quote:
Originally Posted by Spiffyguy01
I am starting to make my own map and this feature will probably be useful. Also will this be useful in resolving broken waypoints I have found on a few custom maps I have downloaded?
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This function - no. But from the WP menu You can use the function "Check" and it teleport You to the first problematic place You need to fix. If it says "All nodes work fine" - t means there is no more problems with waypoints on the map.
You can take the
All-In-One with podbot mm V3beta12, AMX X 1.71 and mm 1.19 - it works on windows and on linux. You just need to unzip everything into Your ...\cstrike (or ...\czero) folder.