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Half-Life 2, Source and Source Games Discuss about Valve's new FPS game and its mods here Half-Life 2

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Re: HL2 Screen Shots, High Resolution
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@$3.1415rin
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Default Re: HL2 Screen Shots, High Resolution - 18-11-2004

hopefully a Radeon9700 is sufficient


  
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Re: HL2 Screen Shots, High Resolution
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stefanhendriks
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Default Re: HL2 Screen Shots, High Resolution - 18-11-2004

/me has same problem as pmb


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Re: HL2 Screen Shots, High Resolution
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biohazerd87
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Default Re: HL2 Screen Shots, High Resolution - 18-11-2004

you don't need a 9800 if turn the graphics down you can run it on any 128 meg card
  
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Re: HL2 Screen Shots, High Resolution
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HangFire
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Default Re: HL2 Screen Shots, High Resolution - 18-11-2004

You don't need 2.x ghz processor, mine is 1.6 and it runs fine.



  
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Re: HL2 Screen Shots, High Resolution
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von Ryan
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Default Re: HL2 Screen Shots, High Resolution - 18-11-2004

I definetely need a Sempron with 2.8 GHz....

As for the rest, I have:
512 RAM
nVidia GeForce 5200 FX 128MB...

Guess I can run pretty well with that, don't I????



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Re: HL2 Screen Shots, High Resolution
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biohazerd87
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Default Re: HL2 Screen Shots, High Resolution - 18-11-2004

Quote:
Originally Posted by $eu_crey$$on
I definetely need a Sempron with 2.8 GHz....

As for the rest, I have:
512 RAM
nVidia GeForce 5200 FX 128MB...

Guess I can run pretty well with that, don't I????
yah.... good news my HL2 stuff for the Gold Edition just came in the mail YAY.... i already beat the game so the guide is usless lol
  
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Re: HL2 Screen Shots, High Resolution
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sfx1999
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Default Re: HL2 Screen Shots, High Resolution - 19-11-2004

Quote:
Originally Posted by stefanhendriks
a friend of mine can run it on almost highest settings. It looks beeaauttifull... yet:

- you need 2.x gigz
- you need at least 512 MB ram
- you need at least an ATI Radeon 9800
Those are wrong. I can run it with a Geforce 4 TI 4200. It looks excellent. I could post some pics, but that would take a bit of effort. It is more like this:

1.2 GHz Processor
384 MB
Video card capable of using HLSL shaders

I have heard of people using crap video cards and disabling shaders. You can use mat_dxlevel 70 to use DirectX 7. Also, it will use mipmaps if your video card cannot support the size of the textures.

I wish I got a screenshot, but when I ran it the one time, the vetexes on models were all messed up. I restarted it and it never happened again. It was awesome!

Oh and I figured out some interesting commands:

impulse 81 (cubemap weapon, doesn't seem to work)
impulse 82 (spawns airboat)
impulse 83 (spawns jeep)
impulse 106 (identifies entities)

There was another one that identified textures. I can't remember what it was, but I think it was 105. They also still had the Grunt-o-Matic.

I checked out HL1:S, and it basically was the same as HL1, except with ragdoll physics and cubemaps in certain places. Also, some of the particle effects were different. It seems the main reasons they made it were to let people play HL1 and to help out mod makers. There was a map on it called 'devtest' you might want to check out.

You know the 3d menus? They are actually maps. Type 'maps *' in the console and they will be named background00 and such.


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Re: HL2 Screen Shots, High Resolution
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biohazerd87
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Default Re: HL2 Screen Shots, High Resolution - 19-11-2004

Quote:
Originally Posted by sfx1999
Those are wrong. I can run it with a Geforce 4 TI 4200. It looks excellent. I could post some pics, but that would take a bit of effort. It is more like this:

1.2 GHz Processor
384 MB
Video card capable of using HLSL shaders

I have heard of people using crap video cards and disabling shaders. You can use mat_dxlevel 70 to use DirectX 7. Also, it will use mipmaps if your video card cannot support the size of the textures.

I wish I got a screenshot, but when I ran it the one time, the vetexes on models were all messed up. I restarted it and it never happened again. It was awesome!

Oh and I figured out some interesting commands:

impulse 81 (cubemap weapon, doesn't seem to work)
impulse 82 (spawns airboat)
impulse 83 (spawns jeep)
impulse 106 (identifies entities)

There was another one that identified textures. I can't remember what it was, but I think it was 105. They also still had the Grunt-o-Matic.

I checked out HL1:S, and it basically was the same as HL1, except with ragdoll physics and cubemaps in certain places. Also, some of the particle effects were different. It seems the main reasons they made it were to let people play HL1 and to help out mod makers. There was a map on it called 'devtest' you might want to check out.

You know the 3d menus? They are actually maps. Type 'maps *' in the console and they will be named background00 and such.
yeah they akso changed the water in HL1S
  
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Re: HL2 Screen Shots, High Resolution
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Pierre-Marie Baty
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Default Re: HL2 Screen Shots, High Resolution - 19-11-2004

cubemaps ?
wotzat ?



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