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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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duke nukem sound pack
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  (#1)
mikeqc
Member
 
Status: Offline
Posts: 27
Join Date: Aug 2009
Location: Québec
Default duke nukem sound pack - 30-03-2010

im trying to use duke nukem sound pack with fritzbot but dosent work!i think its because fritzbot include the extra in voice chat!and they using the same number.(v8!someone have an idea how to replace the extra voice chat to duke nukem sound pack?
   
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Re: duke nukem sound pack
Old
  (#2)
TomTom
ET Waypointing team member
 
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Status: Offline
Posts: 738
Join Date: Jun 2006
Post Re: duke nukem sound pack - 30-03-2010

Bots use the same standard chats as do Human players. They do not know the new taunts the sound pack adds. But you can add some of the taunts to the lists of standard chat messages in the file; scripts/wm_allies_chat.voice
and to the file
scripts/wm_axis_chat.voice.

  • Instead of modifying the existing files, extract copies of the 2 files from the sound pack SP-Duke-Nukem.pk3.
  • Next open the file(s) with wordpad and copy some of the duke nuken chats from the bottom of the file into the standard ET chat blocks near the top half of the file.

Here is an example;
Code:
////////////////////////////////////////
// quickchat script for allied player //
/// last edited by marauder 07/05/03 ///
////////////////////////////////////////

male


////////////////////////
// wm_quickstatements //
////////////////////////

PathCleared
{
    sound/chat/allies/11a.wav    "Path cleared."
    sound/chat/allies/11b.wav    "Path cleared."

    sound/Duke/03Brag02.wav        "Yeah, piece of cake!" /////for mikeqc

}

EnemyWeak
{
    sound/chat/allies/12a.wav    "The enemy is weakened."
    sound/chat/allies/12b.wav    "The enemy is weakened."

    sound/Duke/08Threat07.wav    "It's clubering time!" /////for mikeqc
    sound/Duke/07Idle07.wav        "I see dead people!"
    sound/Duke/01Taunt13.wav    "You guys suck!"
}

AllClear
{
    sound/chat/allies/13a.wav    "All clear."
    sound/chat/allies/13b.wav    "All clear."
}

Incoming
{
    sound/chat/allies/14a.wav    "Incoming!"
    sound/chat/allies/14b.wav    "Incoming!"

    sound/Duke/05State07.wav    "Incoming!"  /////for mikeqc

FireInTheHole
{
    sound/chat/allies/15a.wav    "Fire in the hole!"
    sound/chat/allies/15b.wav    "Fire in the hole!"

    sound/Duke/06Kill00.wav        "Life's a bitch and then YOU die!"  /////for mikeqc
    sound/Duke/02Fun02a.wav        "I love the smell of bird crap in the morning!"
}

OnDefense
{
    sound/chat/allies/16a.wav    "I'm on defense."
    sound/chat/allies/16b.wav    "I'm on defense."
}

OnOffense
{
    sound/chat/allies/17a.wav    "I'm on offense."
    sound/chat/allies/17b.wav    "I'm on offense."

    sound/Duke/06Kill09.wav        "It's a good day to die!"  /////for mikeqc

TakingFire
{
    sound/chat/allies/18a.wav    "Taking fire!"
    sound/chat/allies/18b.wav    "Taking fire!"

    sound/Duke/04Curse06a.wav    "Holy cow!"  /////for mikeqc
    sound/Duke/04Curse06b.wav    "Holy shit!"
}

MinesCleared
{
    sound/chat/allies/19a.wav    "Mines cleared."
    sound/chat/allies/19b.wav    "Mines cleared."

    sound/Duke/02Fun07.wav        "I go where I please and I please where I go!" /////for mikeqc
}

EnemyDisguised
{
    sound/chat/allies/10a.wav    "Enemy in disguise."
    sound/chat/allies/10b.wav    "Enemy in disguise."

    sound/Duke/01Taunt14.wav    "See hello to my little friend!" /////for mikeqc
}


//////////////////////
// wm_quickrequests //
//////////////////////

Medic
{
    sound/chat/allies/21a.wav    "Need a Medic!"        sprites/voiceMedic
    sound/chat/allies/21b.wav    "I need a Medic!"    sprites/voiceMedic

    sound/Duke/07Idle07.wav        "I see dead people!" /////for mikeqc
}

NeedAmmo
{
    sound/chat/allies/22a.wav    "I need ammo!"        sprites/voiceAmmo
}

NeedBackup
{
    sound/chat/allies/23a.wav    "I need backup!"
    sound/chat/allies/23b.wav    "I need backup!"
}

NeedEngineer
{
    sound/chat/allies/24a.wav    "We need an engineer!"
    sound/chat/allies/24b.wav    "We need an engineer!"
}

CoverMe
{
    sound/chat/allies/25a.wav    "Covering fire!"
    sound/chat/allies/25b.wav    "Covering fire!"
    sound/chat/allies/25c.wav    "Cover me!"
    sound/chat/allies/25d.wav    "Cover me!"
}

HoldFire
{
    sound/chat/allies/26a.wav    "Hold your fire!"
    sound/chat/allies/26b.wav    "Hold your fire!"

    sound/Duke/05State02b.wav    "You're pissin' me off!" /////for mikeqc
    sound/Duke/05State02c.wav    "Now I'm really pissed off!"
}

WhereTo
{
    sound/chat/allies/27a.wav    "Where to?"
    sound/chat/allies/27b.wav    "Where to?"
}

NeedOps
{
    sound/chat/allies/28a.wav    "We need Covert Ops!"
    sound/chat/allies/28b.wav    "We need Covert Ops!"

    sound/Duke/04Curse01.wav    "You invincible headshot scripted cheater!" /////for mikeqc
}


//////////////////////
// wm_quickcommands //
//////////////////////

FollowMe
{
    sound/chat/allies/31a.wav    "Follow me!"
    sound/chat/allies/31b.wav    "Follow me!"

    sound/Duke/03Brag09.wav        "So, who wants to dance?!" /////for mikeqc
}

LetsGo
{
    sound/chat/allies/32a.wav    "Let's go!"
    sound/chat/allies/32b.wav    "Let's go!"
    
    sound/Duke/01Taunt00a.wav    "Rockin'!"  /////for mikeqc
    sound/Duke/01Taunt00b.wav    "Let's rock!"
    sound/Duke/01Taunt00c.wav    "Let's rock!"
    sound/Duke/01Taunt00d.wav    "Let's rock!"
}

Move
{
    sound/chat/allies/33a.wav    "Move!"
    sound/chat/allies/33b.wav    "Move!"

    sound/Duke/07Idle01.wav        "What are you waiting for? Christmass?!" /////for mikeqc
}

ClearPath
{
    sound/chat/allies/34a.wav    "Clear the path!"
    sound/chat/allies/34b.wav    "Clear the path!"

    sound/Duke/07Idle01.wav        "What are you waiting for? Christmass?!" /////for mikeqc
}

DefendObjective
{
    sound/chat/allies/35a.wav    "Defend our objective!"
    sound/chat/allies/35b.wav    "Defend our objective!"
}

DisarmDynamite
{
    sound/chat/allies/36a.wav    "Disarm the dynamite!"
    sound/chat/allies/36b.wav    "Disarm the dynamite!"
}

ClearMines
{
    sound/chat/allies/37a.wav    "Clear the mines!"
    sound/chat/allies/37b.wav    "Clear the mines!"

    sound/Duke/05State02a.wav    "This really pisses me off!" /////for mikeqc

}

ReinforceDefense
{
    sound/chat/allies/38a.wav    "Reinforce the defense!"
    sound/chat/allies/38b.wav    "Reinforce the defense!"
}

ReinforceOffense
{
    sound/chat/allies/39a.wav    "Reinforce the offense!"
    sound/chat/allies/39b.wav    "Reinforce the offense!"
}


//////////////////
// wm_quickmisc //
//////////////////

Affirmative
{
    sound/chat/allies/41a.wav    "Affirmative!"
    sound/chat/allies/41b.wav    "Yes!"
    sound/chat/allies/41c.wav    "Yes!"
    sound/Duke/01Taunt03.wav    "Yeah!"
}

Negative
{
    sound/chat/allies/42a.wav    "No!"
    sound/chat/allies/42b.wav    "No!"
    sound/chat/allies/42c.wav    "Negative!"
    sound/chat/allies/42d.wav    "Negative!"
}

Thanks
{
    sound/chat/allies/43a.wav    "Thanks!"
    sound/chat/allies/43b.wav    "Thanks!"
    sound/chat/allies/43c.wav    "Thank you!"
    sound/chat/allies/43d.wav    "Thank you!"

    sound/Duke/05State00a.wav    "Ahhh, much better!" /////for mikeqc
    sound/Duke/05State00b.wav    "Ahhh, much better!"
}

Welcome
{
    sound/chat/allies/44a.wav    "You're welcome."
    sound/chat/allies/44b.wav    "You're welcome."
    sound/chat/allies/44c.wav    "No problem."
    sound/chat/allies/44d.wav    "No problem."
}

Sorry
{
    sound/chat/allies/45a.wav    "Sorry!"
    sound/chat/allies/45b.wav    "Sorry!"
    sound/chat/allies/45c.wav    "Sorry!"

    sound/Duke/07Idle09.wav        "Let's go get a cold one, on me!" /////for mikeqc
}

Oops
{
    sound/chat/allies/46a.wav    "Oops!"
    sound/chat/allies/46b.wav    "Oops!"
    sound/chat/allies/46c.wav    "Oops!"

    sound/Duke/04Curse03a.wav    "Damn!" /////for mikeqc
    sound/Duke/04Curse03b.wav    "Damn it!"
}


////////////////////
// wm_quickglobal //
////////////////////

Hi
{
    sound/chat/allies/54a.wav    "Hi!"
    sound/chat/allies/54b.wav    "Hi!"
    sound/chat/allies/54c.wav    "Hi!"
    sound/chat/allies/54d.wav    "Hello!"
    sound/chat/allies/54e.wav    "Hello!"
    sound/Duke/00Spawn01.wav    "Hmmm, So there IS life after death!"  /////for mikeqc
}

Bye
{
    sound/chat/allies/55a.wav    "Bye."
    sound/chat/allies/55b.wav    "Bye."
    sound/chat/allies/55c.wav    "Bye."
    sound/chat/allies/55d.wav    "Good bye."
    sound/chat/allies/55e.wav    "Good bye."

    sound/Duke/08Threat08.wav    "Game over!"  /////for mikeqc
    sound/Duke/09Suicide01.wav    "I hate to kick my own ass, but it's gotta be done!"
}

GreatShot
{
    sound/chat/allies/56a.wav    "Great shot!"
    sound/chat/allies/56b.wav    "Great shot!"

    sound/Duke/01Taunt07a.wav    "Oehhh, that's gonna leave a mark!"  /////for mikeqc
    sound/Duke/01Taunt07b.wav    "Oehhh, that's gotta hurt!"
}

Cheer
{
    sound/chat/allies/57a.wav    "Hahaa!"
    sound/chat/allies/57b.wav    "Alright!"
    sound/chat/allies/57c.wav    "Yes!"
    sound/chat/allies/57d.wav    "Yes!"
    sound/chat/allies/57e.wav    "'Atta way, baby!"
    sound/chat/allies/57f.wav    "You got it, man!"
    sound/chat/allies/57g.wav    "Yeehaa!"
    sound/chat/allies/57h.wav    "Yoohoo!"
    sound/chat/allies/57i.wav    "Yeah!"
    sound/chat/allies/57j.wav    "Yeah!"
    sound/chat/allies/57k.wav    "Yeah!"
    sound/chat/allies/57l.wav    "Woo!"

    sound/Duke/01Taunt06a.wav    "Clean up on aisle four!"  /////for mikeqc
    sound/Duke/01Taunt06b.wav    "Rest in pieces!"
    sound/Duke/01Taunt06c.wav    "Looks like clean up on aisle four!"
    sound/Duke/01Taunt06d.wav    "Hehehe, What a mess!"
}

/////////////////////
// wm_quickglobal2 //
/////////////////////

GoodGame
{
    sound/chat/allies/586a.wav    "Good game!"
    sound/chat/allies/586b.wav    "Good game!"
    sound/chat/allies/586c.wav    "Good game!"

    sound/Duke/03Brag03.wav        "I can do this all day!"  /////for mikeqc
}


///////////////////////
// wm_sayplayerclass //
///////////////////////

IamSoldier
{
    sound/chat/allies/61a.wav    "I'm a soldier."
    sound/chat/allies/61b.wav    "I'm a soldier."

    sound/Duke/03Brag12.wav        "My gun's bigger then yours!" /////for mikeqc
}

IamMedic
{
    sound/chat/allies/62a.wav    "I'm a medic."
    sound/chat/allies/62b.wav    "I'm a medic."

    sound/Duke/05State05.wav    "Ahh, just in time!" /////for mikeqc
}

IamEngineer
{
    sound/chat/allies/63a.wav    "I'm an engineer."
    sound/chat/allies/63b.wav    "I'm an engineer."

    sound/Duke/02Fun06.wav        "The work environments suck but I bet the benefits are nice!" /////for mikeqc
}

IamFieldOps
{
    sound/chat/allies/64a.wav    "I'm a field ops."

    sound/Duke/02Fun04.wav        "Life is like a box of ammo!" /////for mikeqc
}

IamCovertOps
{
    sound/chat/allies/65a.wav    "I'm a covert ops."

    sound/Duke/03Brag13.wav        "Now you see me, now you're dead!"
}


////////////////////
// wm_quickattack //
////////////////////

DestroyPrimary
{
    sound/chat/allies/71a.wav    "Destroy primary objective!"
    sound/chat/allies/71b.wav    "Destroy primary objective!"
}

DestroySecondary
{
    sound/chat/allies/72a.wav    "Destroy secondary objective!"
    sound/chat/allies/72b.wav    "Destroy secondary objective!"
}

DestroyConstruction
{
    sound/chat/allies/73a.wav    "Destroy construction!"
    sound/chat/allies/73b.wav    "Destroy construction!"
}

RepairVehicle
{
    sound/chat/allies/75a.wav    "Repair the vehicle!"
    sound/chat/allies/75b.wav    "Repair the vehicle!"
}

DestroyVehicle
{
    sound/chat/allies/76a.wav    "Disable the vehicle!"
    sound/chat/allies/76b.wav    "Disable the vehicle!"
}

EscortVehicle
{
    sound/chat/allies/77a.wav    "Escort the vehicle!"
    sound/chat/allies/77b.wav    "Escort the vehicle!"

    sound/Duke/05State01b.wav    "All aboard the midtown express to hell!" /////for mikeqc
}


////////////////////////
// wm_quickobjectives //
////////////////////////

CommandAcknowledged
{
    sound/chat/allies/81a.wav    "Command acknowledged!"
    sound/chat/allies/81b.wav    "Command acknowledged!"
    sound/chat/allies/81c.wav    "Right away!"
    sound/chat/allies/81d.wav    "Right away!"
}

CommandDeclined
{
    sound/chat/allies/82a.wav    "Command declined!"
    sound/chat/allies/82b.wav    "Command declined!"
    sound/chat/allies/82c.wav    "No can do!"
    sound/chat/allies/82d.wav    "No can do!"

    sound/Duke/01Taunt05a.wav    "You talking to me?!" /////for mikeqc
    sound/Duke/01Taunt05b.wav    "You talking to me?!"
    sound/Duke/01Taunt05c.wav    "You talking to me?!"
    sound/Duke/05State09.wav    "Quit wasting my time!"
}

CommandCompleted
{
    sound/chat/allies/83a.wav    "Command completed!"
    sound/chat/allies/83b.wav    "Command completed!"
}

ConstructionCommencing
{
    sound/chat/allies/84a.wav    "I'm constructing!"
    sound/chat/allies/84b.wav    "I'm constructing!"

    sound/Duke/03Brag03.wav        "I can do this all day!" /////for mikeqc
}


///////////////////////
// wm_quickfireteams //
///////////////////////

FTAttack
{
    sound/chat/allies/98a.wav    "Attack!"
    sound/chat/allies/98b.wav    "Attack!"

    sound/Duke/08Threat05.wav    "No going back now!"
}

FTFallBack
{
    sound/chat/allies/99a.wav    "Fall back!"
    sound/chat/allies/99b.wav    "Fall back!"

    sound/Duke/07Idle06.wav        "Stayin' alive, stayin' alive, Bweh!" /////for mikeqc
}


//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////

FTCoverMe
{
    sound/chat/allies/25c.wav    "Cover me!"
    sound/chat/allies/25d.wav    "Cover me!"
}

FTCoveringFire
{
    sound/chat/allies/25a.wav    "Covering fire!"
    sound/chat/allies/25b.wav    "Covering fire!"
}

FTMortar
{
    sound/chat/allies/911a.wav    "Deploy mortar!"
    sound/chat/allies/911b.wav    "Deploy mortar!"
}


////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////

FTHealSquad
{
    sound/chat/allies/921a.wav    "Heal the squad!"
    sound/chat/allies/921b.wav    "Heal the squad!"
}

FTHealMe
{
    sound/chat/allies/922a.wav    "Heal me!"            sprites/voiceMedic


}

FTReviveTeamMate
{
    sound/chat/allies/923a.wav    "Revive team mate!"
    sound/chat/allies/923b.wav    "Revive team mate!"
}

FTReviveMe
{
    sound/chat/allies/924a.wav    "Revive me!"            sprites/voiceMedic
    sound/chat/allies/924b.wav    "Revive me!"            sprites/voiceMedic

    sound/Duke/05State08.wav    "Time for a reboot!"    sprites/voiceMedic /////for mikeqc
}


///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////

FTDestroyObjective
{
    sound/chat/allies/931a.wav    "Destroy the objective!"
    sound/chat/allies/931b.wav    "Destroy the objective!"
}

FTRepairObjective
{
    sound/chat/allies/932a.wav    "Repair objective!"
    sound/chat/allies/932b.wav    "Repair objective!"
}

FTConstructObjective
{
    sound/chat/allies/933a.wav    "Construct objective!"
    sound/chat/allies/933b.wav    "Construct objective!"
}

FTDisarmDynamite
{
    sound/chat/allies/36a.wav    "Disarm the dynamite!"
    sound/chat/allies/36b.wav    "Disarm the dynamite!"
}

FTDeployLandmines
{
    sound/chat/allies/934a.wav    "Deploy landmines!"
    sound/chat/allies/934b.wav    "Deploy landmines!"
}

FTDisarmLandmines
{
    sound/chat/allies/935a.wav    "Disarm landmines!"
    sound/chat/allies/935b.wav    "Disarm landmines!"
}


///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////

FTCallAirStrike
{
    sound/chat/allies/941a.wav    "Call an airstrike!"
    sound/chat/allies/941a.wav    "Call an airstrike!"
}

FTCallArtillery
{
    sound/chat/allies/942a.wav    "Call in artillery!"
    sound/chat/allies/942b.wav    "Call in artillery!"
}
 
FTResupplySquad
{
    sound/chat/allies/944a.wav    "Resupply the squad!"
    sound/chat/allies/944b.wav    "Resupply the squad!"
}

FTResupplyMe
{
    sound/chat/allies/945a.wav    "Resupply me!"            sprites/voiceAmmo
    sound/chat/allies/945b.wav    "Resupply me!"            sprites/voiceAmmo
}


////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////

FTExploreArea
{
    sound/chat/allies/951a.wav    "Explore the area!"
    sound/chat/allies/951b.wav    "Explore the area!"

    sound/Duke/07Idle05.wav        "Let's go surfin' now everybody's learning how...!" /////for mikeqc
}

FTCheckLandmines
{
    sound/chat/allies/952a.wav    "Check for landmines!"
}

FTSatchelObjective
{
    sound/chat/allies/931a.wav    "Destroy the objective!"
    sound/chat/allies/931b.wav    "Destroy the objective!"
}

FTInfiltrate
{
    sound/chat/allies/953a.wav    "Infiltrate!"
    sound/chat/allies/953b.wav    "Infiltrate!"
}

FTGoUndercover
{
    sound/chat/allies/954a.wav    "Go undercover!"
}

FTProvideSniperCover
{
    sound/chat/allies/955a.wav    "Provide sniper cover!"
}

//////////////
//Duke Nukem//
//////////////

Spawn
{
    sound/Duke/00Spawn01.wav    "Hmmm, So there IS life after death!"
}

Taunt00
{
    sound/Duke/01Taunt00a.wav    "Rockin'!"
    sound/Duke/01Taunt00b.wav    "Let's rock!"
    sound/Duke/01Taunt00c.wav    "Let's rock!"
    sound/Duke/01Taunt00d.wav    "Let's rock!"
}

Taunt01
{
    sound/Duke/01Taunt01a.wav    "Groovy!"
    sound/Duke/01Taunt01b.wav    "Groovy!"
}

Taunt02
{
    sound/Duke/01Taunt02.wav    "Sjees!"
}

Taunt03
{
    sound/Duke/01Taunt03.wav    "Yeah!"
}

Taunt04
{
    sound/Duke/01Taunt04.wav    "Buzz off!"
}

Taunt05
{
    sound/Duke/01Taunt05a.wav    "You talking to me?!"
    sound/Duke/01Taunt05b.wav    "You talking to me?!"
    sound/Duke/01Taunt05c.wav    "You talking to me?!"
}

Taunt06
{
    sound/Duke/01Taunt06a.wav    "Clean up on aisle four!"
    sound/Duke/01Taunt06b.wav    "Rest in pieces!"
    sound/Duke/01Taunt06c.wav    "Looks like clean up on aisle four!"
    sound/Duke/01Taunt06d.wav    "Hehehe, What a mess!"
}

Taunt07
{
    sound/Duke/01Taunt07a.wav    "Oehhh, that's gonna leave a mark!"
    sound/Duke/01Taunt07b.wav    "Oehhh, that's gotta hurt!"
}

Taunt08
{
    sound/Duke/01Taunt08.wav    "Suck it down!"
}

Taunt09
{
    sound/Duke/01Taunt09.wav    "Come get some!"
}

Taunt10
{
    sound/Duke/01Taunt10.wav    "It's down to you and me, you freak!"
}

Taunt11
{
    sound/Duke/01Taunt11.wav    "Oehhh your ass is grass, and I got the weed wacker!"
}

Taunt12
{
    sound/Duke/01Taunt12.wav    "Squeal like a pig!"
}

Taunt13
{
    sound/Duke/01Taunt13.wav    "You guys suck!"
}

Taunt14
{
    sound/Duke/01Taunt14.wav    "See hello to my little friend!"
}

Taunt15
{
    sound/Duke/01Taunt15.wav    "Your face, your ass, what's the difference!"
}

Taunt16
{
    sound/Duke/01Taunt16.wav    "Blow it out your ass!"
}

Taunt17
{
    sound/Duke/01Taunt17.wav    "Stop eyeballin' me!"
}

Taunt18
{
    sound/Duke/01Taunt18.wav    "Go ahead, make my day!"
}

Taunt19
{
    sound/Duke/01Taunt19.wav    "You'd think they'd learn!"
}

Fun00
{
    sound/Duke/02Fun00.wav        "It's my way or... hell it's my way!"
}

Fun01
{
    sound/Duke/02Fun01a.wav        "So many babes, so little time!"
    sound/Duke/02Fun01b.wav        "Don't worry girls there's plenty of Duke to go around!"
}

Fun02
{
    sound/Duke/02Fun02a.wav        "I love the smell of bird crap in the morning!"
    sound/Duke/02Fun02b.wav        "Ahh, I love the smell of sewers in the morning!"
}

Fun03
{
    sound/Duke/02Fun03a.wav        "Death before disco!"
    sound/Duke/02Fun03b.wav        "Damn, I hate disco!"
}

Fun04
{
    sound/Duke/02Fun04.wav        "Life is like a box of ammo!"
}

Fun05
{
    sound/Duke/02Fun05.wav        "I always said if there's a way to go..."
}

Fun06
{
    sound/Duke/02Fun06.wav        "The work environments suck but I bet the benefits are nice!"
}

Fun07
{
    sound/Duke/02Fun07.wav        "I go where I please and I please where I go!"
}

Fun08
{
    sound/Duke/02Fun08.wav        "I like big guns and I not lie!"
}

Fun09
{
    sound/Duke/02Fun09.wav        "Babes, bullets, bums, damn I love this job!"
}

Brag00
{
    sound/Duke/03Brag00.wav        "Half man, half animal, all dead!"
}

Brag01
{
    sound/Duke/03Brag01.wav        "Call me now for your free whiping!"
}

Brag02
{
    sound/Duke/03Brag02.wav        "Yeah, piece of cake!"
}

Brag03
{
    sound/Duke/03Brag03.wav        "I can do this all day!"
}

Brag04
{
    sound/Duke/03Brag04.wav        "I'm not gonna fight you, I'm gonna kick your ass!"
}

Brag05
{
    sound/Duke/03Brag05.wav        "Who wants some?!"
}

Brag06
{
    sound/Duke/03Brag06.wav        "I ought to break a broom handle of in your ass!"
}

Brag07
{
    sound/Duke/03Brag07.wav        "It's scare stripping time!"
}

Brag08
{
    sound/Duke/03Brag08.wav        "Sometimes I even amaze myself!"
}

Brag09
{
    sound/Duke/03Brag09.wav        "So, who wants to dance?!"
}

Brag10
{
    sound/Duke/03Brag10.wav        "I am the king of the world baby!"
}

Brag11
{
    sound/Duke/03Brag11.wav        "I'm an equel opportunity ass kicker!"
}

Brag12
{
    sound/Duke/03Brag12.wav        "My gun's bigger then yours!"
}

Brag13
{
    sound/Duke/03Brag13.wav        "Now you see me, now you're dead!"
}

Brag14
{
    sound/Duke/03Brag14.wav        "It's time to kick ass and chew bubblegum!..."
}

Brag15
{
    sound/Duke/03Brag15.wav        "Now this is a force to be reckoned with!"
}

Brag16
{
    sound/Duke/03Brag16.wav        "Hail to the king baby!"
}

Brag17
{
    sound/Duke/03Brag17.wav        "Damn, I'm good!"
}

Brag18
{
    sound/Duke/03Brag18.wav        "I'm gonna get midevil on your asses!"
}

Curse01
{
    sound/Duke/04Curse01.wav    "You invincible headshot scripted cheater!"
}

Curse02
{
    sound/Duke/04Curse02.wav    "Son of a bitch!"
}

Curse03
{
    sound/Duke/04Curse03a.wav    "Damn!"
    sound/Duke/04Curse03b.wav    "Damn it!"
}

Curse04
{
    sound/Duke/04Curse04.wav    "What a pussy!"
}

Curse05
{
    sound/Duke/04Curse05.wav    "Shit happends!"
}

Curse06
{
    sound/Duke/04Curse06a.wav    "Holy cow!"
    sound/Duke/04Curse06b.wav    "Holy shit!"
}

Curse07
{
    sound/Duke/04Curse07.wav    "Hey bug eyes!"
}

Curse08
{
    sound/Duke/04Curse08.wav    "Sewer scum!"
}

Curse09
{
    sound/Duke/04Curse09.wav    "Jippy ka yay motherf#cker!"
}

State00
{
    sound/Duke/05State00a.wav    "Ahhh, much better!"
    sound/Duke/05State00b.wav    "Ahhh, much better!"
}

State01
{
    sound/Duke/05State01a.wav    "End of the line, last stop total destruction!"
    sound/Duke/05State01b.wav    "All aboard the midtown express to hell!"
}

State02
{
    sound/Duke/05State02a.wav    "This really pisses me off!"
    sound/Duke/05State02b.wav    "You're pissin' me off!"
    sound/Duke/05State02c.wav    "Now I'm really pissed off!"
}

State03
{
    sound/Duke/05State03.wav    "Bingo, the motherload!"
}

State04
{
    sound/Duke/05State04.wav    "God bless America!"
}

State05
{
    sound/Duke/05State05.wav    "Ahh, just in time!"
}

State06
{
    sound/Duke/05State06.wav    "Looks like we're about to reach our final destination!"
}

State07
{
    sound/Duke/05State07.wav    "Incoming!"
}

State08
{
    sound/Duke/05State08.wav    "Time for a reboot!"
}

State09
{
    sound/Duke/05State09.wav    "Quit wasting my time!"
}

Kill00
{
    sound/Duke/06Kill00.wav        "Life's a bitch and then YOU die!"
}

Kill01
{
    sound/Duke/06Kill01a.wav    "Die bitch!"
    sound/Duke/06Kill01b.wav    "Confusious say, die!"
}

Kill02
{
    sound/Duke/06Kill02.wav        "So much for the rat pack!"
}

Kill03
{
    sound/Duke/06Kill03.wav        "Take that you dirty rat!"
}

Kill04
{
    sound/Duke/06Kill04.wav        "Let God sort them out!"
}

Kill05
{
    sound/Duke/06Kill05.wav        "You're beautiful when you're dieing!"
}

Kill06
{
    sound/Duke/06Kill06.wav        "Makin' bacon!"
}

Kill07
{
    sound/Duke/06Kill07.wav        "Die you son of a bitch!"
}

Kill08
{
    sound/Duke/06Kill08.wav        "Eat shit and die!"
}

Kill09
{
    sound/Duke/06Kill09.wav        "It's a good day to die!"
}

Idle01
{
    sound/Duke/07Idle01.wav        "What are you waiting for? Christmass?!"
}

Idle02
{
    sound/Duke/07Idle02a.wav    "*Duke theme*"
    sound/Duke/07Idle02b.wav    "*Duke theme*"
}

Idle03
{
    sound/Duke/07Idle03.wav        "Born to be wild!"
}

Idle04
{
    sound/Duke/07Idle04.wav        "Love, exciting and new!"
}

Idle05
{
    sound/Duke/07Idle05.wav        "Let's go surfin' now everybody's learning how...!"
}

Idle06
{
    sound/Duke/07Idle06.wav        "Stayin' alive, stayin' alive, Bweh!"
}

Idle07
{
    sound/Duke/07Idle07.wav        "I see dead people!"
}

Idle08
{
    sound/Duke/07Idle08.wav        "*Snif* Eww, something smells rotten around here!"
}

Idle09
{
    sound/Duke/07Idle09.wav        "Let's go get a cold one, on me!"
}

Threat00
{
    sound/Duke/08Threat00.wav    "I'm gonna kick your ass bitch!"
}

Threat01
{
    sound/Duke/08Threat01.wav    "I'll rip your head off and shit down your neck!"
}

Threat02
{
    sound/Duke/08Threat02.wav    "Now I'm gonna kick ur ass!"
}

Threat03
{
    sound/Duke/08Threat03.wav    "Time to fume-agate!"
}

Threat04
{
    sound/Duke/08Threat04.wav    "I think you need some down time!"
}

Threat05
{
    sound/Duke/08Threat05.wav    "No going back now!"
}

Threat06
{
    sound/Duke/08Threat06.wav    "There's only two ways this can end, and in both of them you die!"
}

Threat07
{
    sound/Duke/08Threat07.wav    "It's clubering time!"
}

Threat08
{
    sound/Duke/08Threat08.wav    "Game over!"
}

Threat09
{
    sound/Duke/08Threat09.wav    "See you in hell!"
}

Suicide
{
    sound/Duke/09Suicide01.wav    "I hate to kick my own ass, but it's gotta be done!"
}
  • Place the edited file into a empty directory that you create. Rename the directory scripts.
  • then create a zip file and bring the scripts directory and contents inside it.
  • Rename the zip file something like z_spdukenukem.pk3 and place it in your fritzbot directory.
Now the bots will use both ET and Duke chats.

I could send you the example pk3 for Allies by email.
   
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Re: duke nukem sound pack
Old
  (#3)
mikeqc
Member
 
Status: Offline
Posts: 27
Join Date: Aug 2009
Location: Québec
Default Re: duke nukem sound pack - 30-03-2010

by placing the sounpack in fritzbot directory work. thx
   
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