.:: Bots United ::.  
filebase forums irc server wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps waypoints yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Re: PB-MM 3.0 (Beta) Badf Load
Old
  (#11)
dragon52225
Member
 
Status: Offline
Posts: 9
Join Date: Apr 2006
Default Re: PB-MM 3.0 (Beta) Badf Load - 05-05-2006

Quote:
Originally Posted by [NvT]_KaszpiR_
omg of course i wanted to write amxmod and not metamod
i bet he was missing libstdc++
yeah... i was missing that... i installed it via yum.... but i remember i had that checked during installation... but oh well... problem solved

and another solution i found was you could static link libstdc++.so.6 to libstdc++.so.5 hope that helps..

and for the other library.... i uninstalled it, cuz i thought i needed it, but i didn't
   
Reply With Quote
Re: PB-MM 3.0 (Beta) Badf Load
Old
  (#12)
Ancient
PodBot MM's Laziest Waypointer
 
Ancient's Avatar
 
Status: Offline
Posts: 1,010
Join Date: Jan 2005
Location: Nebraska, United States of America
Default Re: PB-MM 3.0 (Beta) Badf Load - 08-05-2006

New beta works great; except sometimes a bot or 3 will want to hit a waypoint that they can't get to.
So like one bot was camping a little bit and wanted to move to a waypoint; and then kept getting stuck. So the bot backs up to the camping spot tries to move again; and fails.

I'm thinking maybe it's seeing an enemy and keep going back and forth or something like that. It happened on dust maps alot. I'm thinking maybe where the open doors are is where why they are getting stuck or going back and forth.
   
Reply With Quote
Re: PB-MM 3.0 (Beta) Badf Load
Old
  (#13)
igorkrnic
Member
 
Status: Offline
Posts: 14
Join Date: Nov 2006
Default Re: PB-MM 3.0 (Beta) Badf Load - 01-11-2006

I have Intel Linux HLDS
amxx 1.76b, metamod 1.19
Podbot V 3.0 metamod Build 16b, downloaded full ZIP and unpacked into folder: addons/podbot

metamod plugins.ini: linux addons/podbot/podbot_mm_i386.so
server.cfg: exec addons/podbot/podbot.cfg

Linux: CENTOS v4.4
I have: libstdc++.so.6.0.3

bad load

Help?
   
Reply With Quote
Re: PB-MM 3.0 (Beta) Badf Load
Old
  (#14)
The Storm
Council Member / E[POD]bot developer
 
The Storm's Avatar
 
Status: Offline
Posts: 1,564
Join Date: Jul 2004
Location: Bulgaria
Default Re: PB-MM 3.0 (Beta) Badf Load - 01-11-2006

I think that you need by libstdc++.so.5.
   
Reply With Quote
Re: PB-MM 3.0 (Beta) Badf Load
Old
  (#15)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,415
Join Date: Apr 2004
Default Re: PB-MM 3.0 (Beta) Badf Load - 01-11-2006

Quote:
Originally Posted by igorkrnic
I have Intel Linux HLDS
amxx 1.76b, metamod 1.19
Podbot V 3.0 metamod Build 16b, downloaded full ZIP and unpacked into folder: addons/podbot
The fullpack contains already the folder called "podbot", so You should've unzip everything into ...\cstrike\addons folder - then You should see there - after unziping - the folder "podbot" (which should contain also podbot_mm_i386.so binary file) inside "addons" folder.

Quote:
Originally Posted by igorkrnic
metamod plugins.ini: linux addons/podbot/podbot_mm_i386.so
server.cfg: exec addons/podbot/podbot.cfg
The last line is wrng - podbot_mm.dll/i386.so loads by it-self podbot.cfg file (at the first start of the server - for the first map), so there is no reason to load it twice.

Quote:
Originally Posted by igorkrnic
Linux: CENTOS v4.4
I have: libstdc++.so.6.0.3


Try first these hints above to make sure You have all folders/files in the correct place before You try to find somewhere libstdc5 (I believe it should work with libstdc6, too - but I may be wrong, since I don't have linux).
   
Reply With Quote
Re: PB-MM 3.0 (Beta) Badf Load
Old
  (#16)
igorkrnic
Member
 
Status: Offline
Posts: 14
Join Date: Nov 2006
Default Re: PB-MM 3.0 (Beta) Badf Load - 03-11-2006

I'm not a noob I know with trees

btw, libstdc++.so.5 solved the problem
   
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com