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Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

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Re: introducing... BotAim 2!
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@$3.1415rin
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Default Re: introducing... BotAim 2! - 14-02-2005

did the new changes also influence the correction for the own movement of the bot ?


  
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Re: introducing... BotAim 2!
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Cool438
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Default Re: introducing... BotAim 2! - 15-02-2005

The plugin works great! It works much better than the old BotAim2 dll. The bots have extraordinary aim now BUT they still have problems attacking other bots. The bots have trouble targeting the other bots and miss. They miss more often when the other bots are moving and they still miss even when they are 2 feet apart.
  
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Re: introducing... BotAim 2!
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Pierre-Marie Baty
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Default Re: introducing... BotAim 2! - 15-02-2005

Actually, the bots aim equally at real players and bots. If you find you're being targeted too easily by them, maybe it's because you don't move enough ? There is nothing in the code that makes a difference between bots and real players. But as it is said in the readme, the aiming can be completely customized. Maybe your bots move a lot when firing, and they have problems with moving targets; in this case, try setting the botaim_target_anticipation_ratio CVAR to 1.0 instead of 0.8 (or even, try increasing it to 1.2 if it's not enough). This is the CVAR that tells the bot whether to aim ahead or behind a moving target. Keep me informed of your results

@aspirin: yes. The msec badly plugged in the equation was the only reason



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Re: introducing... BotAim 2!
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MarD
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Default Re: introducing... BotAim 2! - 16-02-2005

Heyyo,

Gj on this pmb, when I first ran it? after 10 seconds all I could hear was "headshot!" from my statsme announcer.

I also tried it with E[POD]bot, also ran great, lots of headshots, lots of killing. Definately makes the bots difficulty go up.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
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Re: introducing... BotAim 2!
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Pierre-Marie Baty
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Default Re: introducing... BotAim 2! - 17-02-2005

How about the first-person spectator mode? Does it look convincing?
(well, apart of the bot's mistakes, as I say, the plugin can't change the mind of the bot on where it wants to look...)



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Re: introducing... BotAim 2!
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robbob4
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Default Re: introducing... BotAim 2! - 17-02-2005

Great mod! and...

Quote:
Pierre-Marie Baty
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WOW 8D


  
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Re: introducing... BotAim 2!
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Pierre-Marie Baty
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Default Re: introducing... BotAim 2! - 17-02-2005

...normal, I'm one of the founders (and certainly topmost spammer too, as attested by this post)



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Re: introducing... BotAim 2!
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von Ryan
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Default Re: introducing... BotAim 2! - 19-02-2005

Ok, there is too much math and C++ cluttering this thread, so let me cut to the chase:

Great work in this one, PMB, indeed. I've just tweaked the settings juuust the way I like it (H4xx0rz Hard!)

Can't wait for RACC's new version to come out to test them both toghether



von Ryan, pwning Combine Dropships since 2005
  
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Re: introducing... BotAim 2!
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davidov
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Default Re: introducing... BotAim 2! - 20-02-2005

will there be a linux release for this mm plugin?
  
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Re: introducing... BotAim 2!
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Pierre-Marie Baty
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Default Re: introducing... BotAim 2! - 20-02-2005

guess what? I simply forgot it

download the file again, it has a Linux .so library in it now



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