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General Bot Coding See what a pain it is to get those little mechs shooting around

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Re: Michael Booth's GDC 2004 talk on CZ bot...
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[NvT]_KaszpiR_
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 28-04-2004

i cannot find option to delete the topic - i'm blind in here - i prefer simplier forums

besides, i would leave it as it is. Otherwise you can edit it and metre them if i will fail in finding the "delete" button

Last edited by [NvT]_KaszpiR_; 28-04-2004 at 10:46..
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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MusicMan
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 28-04-2004

you can't delete your posts, but you can edit them
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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[NvT]_KaszpiR_
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 28-04-2004

without deleting i cannot merge 3 posts into one, otherwise its useless
anyway end of offtopic
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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TruB
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 28-04-2004

done is done.. but you know.. when you posted and suddenly think of something else to add.. if you are the last one to post.. edit your last post .. thats what PMB meant..
but its true a delete buttom would not be wrong.. or?
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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Pierre-Marie Baty
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 28-04-2004

Nobody here is allowed to delete posts, nor to edit it after a certain time, even the moderators.

Some of us in the Council have once made the experience of a forum where some moderator would regularly grant himself the right to be a punk against his members by posting taunts, insults or controversies, waiting for the flamewar to start, and then edit his post so as not to assume the responsibility of what has been said, and to later claim "you must be dreaming, I never posted that". Hence here, as stated in our rules, member privacy is untouchable and what has been said, has been said for good.

</OT>



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Re: Michael Booth's GDC 2004 talk on CZ bot...
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dead bwoy
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 29-04-2004

Here's some screens of the CSBot's traceview:

As you can see, everything is color coded:
Red/Yellow: Nav areas
Dk Blue: Nav area connection (one-way)
Orange: Traceview
Lt Blue: Bot's line of sight
Purple: Stays connected from the Bot to the Traceview as a "get back on track" sort of thing
Green: Bot positioning along traceview


The two diagonal green lines represent the bot's upper body positioning

Here's a better example of a bot-off-track.

In the distance are red "Danger" areas.
Once the bot reaches the next nav area the purple line will move to the next area ahead of the traceline. Notice how the green plus stays directly below the traceview, this is used in bot_nav_precise. The bot would stay as close to that plus sign as he can if the nav area he was in was set to precise.

An example of a difficult jump.
I guess the bot knows that it needs to jump from the traceview?

Hope this is usefull to someone...
Just thought someone would like to see these traceview shotz as none have been released...
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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Pierre-Marie Baty
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 30-04-2004

Indeed yes! It sheds some light on the bot's internals.

If I understand right, the traceview is in fact the bot's generated A* path.
And that green cross which had me pondering in the GDC videos is in fact the bot's positioning orthogonally relatively to the path. It's not an obstacle detection trace...

OK

The usage they make of the navmesh is in fact quite different than what I'm trying to do.



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Re: Michael Booth's GDC 2004 talk on CZ bot...
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dead bwoy
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 30-04-2004

Can't wait to play CSBot vs RACC-bot!!!
AND all the other bots, realbot, joebot, etc...

Last edited by dead bwoy; 30-04-2004 at 01:47..
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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Whistler
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 30-04-2004

"Can't wait to play CSBot vs RACC-bot!!!
AND all the other bots, realbot, joebot, etc..."
I don't think you can do so since the ClientPutInServer() function in our bots just won't get called when a Michael Booth's bot joins the server... and this will cause some problems
  
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Re: Michael Booth's GDC 2004 talk on CZ bot...
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[NvT]_KaszpiR_
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Default Re: Michael Booth's GDC 2004 talk on CZ bot... - 30-04-2004

well...
you can load only one external gamedll in metamod (as far as i know) , so the hope is in using metamod bots as metamod plugins - or sure realbot, podbot.... against the other ones like csbot

i hope racc will be mm compatible (or allready is )
  
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