.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Enhancement Workshop > Metamod and metamod plugins
Metamod and metamod plugins Plugins and improvements for the metamod server-side mod

Reply
 
Thread Tools
monster plugin
Old
  (#1)
chickenfist
Member
 
Status: Offline
Posts: 1
Join Date: Feb 2005
Default monster plugin - 11-02-2005

I need some help with botman's monster plugin and Cs 1.6 steam.
I can spawn monsters with console, but I can't make them appear when the map starts.

I have this de_dust2_monster.cfg in my cstrike folder:

{
origin/0 1602 326
delay/60
monster/hgrunt
monster/hgrunt
monster/hgrunt
monster/hgrunt
monster/hgrunt
}

{
origin/0 835 2568
delay/60
monster/barney
}

Why doesn't this work? Anyone knows?
  
Reply With Quote
Re: monster plugin
Old
  (#2)
The Goomba Mattress
Member
 
The Goomba Mattress's Avatar
 
Status: Offline
Posts: 45
Join Date: Mar 2004
Location: The Mushroom Kingdom
Default Re: monster plugin - 24-02-2005

First of all, the .cfg file goes in the cstrike\maps directory, not just cstrike.

The problem seems to lie in your origins - they just don't work. How did you go about getting them? Load up the map and type 'status' in the console. Then just write down the x, y, and z values and put them into your de_dust2_monster.cfg file. Here's what I used for de_dust2:

{
origin/-1368 -754 181
delay/10
monster/hgrunt
}

{
origin/198 -755 53
delay/10
monster/barney
}

This sets up two spawn points near the Terrorist spawn. Also, if you only plan to spawn one type of monster at a certain point, you only need one line telling it to do so. For example:

{
origin/-1368 -754 181
monster/hgrunt
monster/hgrunt
monster/hgrunt
}

is no different than just

{
origin/-1368 -754 181
monster/hgrunt
}

The number of lines you have calling the same monster just determine the probability of it spawning. So, the following will spawn an hgrunt 100% of the time:

{
origin/198 -755 53
monster/hgrunt
}

While this will give you a 75% chance of spawning an hgrunt and a 25% chance of spawning barney:

{
origin/198 -755 53
monster/hgrunt
monster/hgrunt
monster/hgrunt
monster/barney
}

Go ahead and make another .cfg file using the method of obtaining origins I told you about. Everything should work fine.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com