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FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

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Re: SP with bots ?
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.eb
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Default Re: SP with bots ? - 05-10-2005

Quote:
Originally Posted by Maleficus
Fritz uses the MP code, not the SP code. In fact - I eliminated all of the SP code remenants that were in the MP source. It might be possible, with a LOT of work and effort, but not something I have the time for sadly.

Sorry.

btw: kewl tutorial site!
NP @ all and thanks for the compliment.
I may look further into this SP-botted scenario at a later date...I think I could come up with a resolve for a lamed-out scenario that would still be fun.

I wish everyday had 100 hours. :sigh:
  
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Re: SP with bots ?
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redM
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Default Re: SP with bots ? - 12-10-2005

Hi ,
to get a SP bot mod or coop mod to work you have to question whether
it is easier to add the AICast to WolfMP or add the network code to WolfSP.
With the Quake 3 engine source released it should be possible to do both ways ?!
Broken/missing traps_ or other functions in WolfMP/WolfSP could be added to a .dll . It is all in the Q3 source code.
What is your opinion about that?
  
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Re: SP with bots ?
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Maleficus
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Default Re: SP with bots ? - 12-10-2005

RtCW has some game specific trap calls that it doesn't share with Q3. Many of the SP AI trap calls are broken too. So, without having the code or the functionality, you'd be better off coding it yourself.

In all honesty - it would probably be easier to make really simple bots for MP that simulate SP: I'm not sure how feasible it would be to get netcode running in SP.

You'd have to modify the SP maps a lot, or create new ones. You'd have to change a lot of the MP code to make it feel SP-ish, but its probably possible. Its not something I've ever considered before tho, so I may be wrong.

Either way, it would probably take a LOT of work. :-/


Dum Spiro Spero


  
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