.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > YappA > Offtopic
Offtopic Just anything. You have time to waste ? Prove it !!!

Reply
 
Thread Tools
Re: Cs 2d!
Old
  (#61)
evi
Member
 
evi's Avatar
 
Status: Offline
Posts: 7
Join Date: Jan 2005
Default Re: Cs 2d! - 19-01-2005

Waiting for your version to come out man, the cs 2d.com one sucked, it doesnt even resemble cs. the only thing that makes you know its cs is the name and the exact same weapons.. I swear its worse than a pokemon game.. and thats saying something.
  
Reply With Quote
Re: Cs 2d!
Old
  (#62)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Cs 2d! - 19-01-2005

my project is on hold


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Cs 2d!
Old
  (#63)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Cs 2d! - 16-07-2007

This project will be revived; after i get married the 26/07/07. I will use SDL as library.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Cs 2d!
Old
  (#64)
@$3.1415rin
Council Member, Author of JoeBOT
 
@$3.1415rin's Avatar
 
Status: Offline
Posts: 1,381
Join Date: Nov 2003
Location: Germany
Default Re: Cs 2d! - 17-07-2007

You get married ? tell us when congratulations are ok

quite a lot of people around my age getting married these days ... hehe


  
Reply With Quote
Re: Cs 2d!
Old
  (#65)
Brainz
Member
 
Brainz's Avatar
 
Status: Offline
Posts: 270
Join Date: Jun 2004
Location: Nottingham, UK
Default Re: Cs 2d! - 24-07-2007

what sort of ballistic modelling are you planning on using? just a constant damage, or some sort of (more realistic) decrement with range?
  
Reply With Quote
Re: Cs 2d!
Old
  (#66)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: Cs 2d! - 24-07-2007

Heyyo,

Quote:
Originally Posted by stefanhendriks View Post
This project will be revived; after i get married the 26/07/07. I will use SDL as library.
W00t! go Stefan Hendriks!


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote
Re: Cs 2d!
Old
  (#67)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Cs 2d! - 25-07-2007

One thing i don't want is having a 32x32 pixels tiles engine/grid.

What i want is:
- light / shadow effects
- a precise FOV.
- a world existing out of polygons instead of tiles.

Mind, it is still 2d.

I do have some little play testing programs here, one doing light effects, one doing the polygon thing. And one doing both, so i have a light map, a collision map, and a 'result' map which draws all the stuff together. Kinda looks neat. But when doing it 2d (not using OpenGL that is), it can be rather slow, so you have to think of a few tricks to keep the speed up.

I also tried some opengl stuff, got a rotating cube and all, but i lack time to invest more time into it. Perhaps i might recode the stuff to be using true opengl polygons instead of my own 'version'.


About damage, who knows. I want a sniper gun be really effective, visually giving you an advantage, ie something like that the world is being zoomed out (you see more) yet all you can see is through the weapon (so only where your mouse is , and only where your vission is not blocked).


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Cs 2d!
Old
  (#68)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Cs 2d! - 13-06-2008

I promised to update this thread some time. I have restarted coding, using SDL instead of Allegro. I will stick to the 32x32 tiles though.

I had to restart coding because I lost the source of this thing

When i have some more news I'll tell you, or you could give my blog a chance (@ fundynamic).


What can it do:
- calculate visibility
- movement
- view pan (ie, you can view as much as the screen allows you to)

The FPS is much better then with Allegro. I don't know why in technical level, but the lib I use, with correct graphic formatting, allows me to go to 1024x768 even and going smooth (for now).

And here is some proof:


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com