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Re: Cs 2d!
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stefanhendriks
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Default Re: Cs 2d! - 12-07-2004

lol,

well i am actually quite interested in coding this game for real. And its not using any STEAM or HL code at all. AND, instead of using own-made gfx (which is couragious though!) , i use(d) wally to extract textures. It really looks like CS like you know it. Although i have just started yesterday, i will keep you guys informed.

My plan is, get a map scroller first. Then do some nav + collision detection. When that is done, the fancy gfx stuff (lightning, shadows, FOV) will be in.

The downside of 2D is like Trub said, you cannot view to much of the screen; yet, thats also what makes it so fun to play For now the resolution is 640x480, but i want to up that to 1024x768, because tiles of 32x32 eat up a lot of space (especially when you have crates of a size of 64x64)


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Re: Cs 2d!
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Default Re: Cs 2d! - 13-07-2004

lookin good stefan i like the non steam thing lmao





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Re: Cs 2d!
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TruB
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Default Re: Cs 2d! - 13-07-2004

Quote:
Originally Posted by stefanhendriks

The downside of 2D is like Trub said, you cannot view to much of the screen;
hmm.. about that.. maybe dont place the running guy in the center..plance him in the back.. and maybe turn the world insteed of the "runner"..
  
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Re: Cs 2d!
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stefanhendriks
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Default Re: Cs 2d! - 13-07-2004

@ trub,
possible yes. I dunno if thats gonna play well or not (make you sick seeing the screen rotate so much and such)...

though its interesting. Ie, your guy always is always at the bottom and you see everything from that... hmm


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Re: Cs 2d!
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stefanhendriks
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Default Re: Cs 2d! - 15-07-2004

Update:

another screenshots:
- showing the tile engine (allowing for 'shadows'), you can see rough shadows placed. THey are actually darkened tiles
- the tiles are pre-generated. Ie, you can just grab the original textures from HL and the game will chop them into tiles for you. It also knows that the textures are 'built up' by these tiles. THerefor you can edit the map with 'grouped textures' (the original piece). or in 'single pieces).
- what is also in, but you do not see: A primitive particle system. It already has raindrops, smoke, and explosion(s). Also with transparancy. I already have code for smoke grenades and such.

The editor as you can see, looks cool. BUt it does not work yet You can only place textures on the map. THere is nothing you can do yet besides that and scrolling around the map.

shot:


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Re: Cs 2d!
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Pierre-Marie Baty
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Default Re: Cs 2d! - 15-07-2004

Stefan man how the hell can you manage to code all this stuff in so little time



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Re: Cs 2d!
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@$3.1415rin
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Default Re: Cs 2d! - 15-07-2004

I guess he has some xp from his dune project and using allegro there .... or did you write all that display stuff yourself using GDI, DX, OpenGL, whatever ?!


  
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Re: Cs 2d!
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SoUlFaThEr
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Default Re: Cs 2d! - 15-07-2004

um.....

HOLY SHIT STEFAN!


  
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Re: Cs 2d!
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TruB
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Default Re: Cs 2d! - 15-07-2004

kewl.. what else can you say..
  
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Re: Cs 2d!
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Nova
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Default Re: Cs 2d! - 15-07-2004

Quote:
Originally Posted by TruB
kewl.. what else can you say..
OMG STEFAN !!! your da bomb ... hes ON FIRE PEOPLE !!


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