Bots and func_breakables -
23-05-2004
I noticed one change in the way bots treat func_breakables, but I don't know exactly at which point this was changed.
In old bot versions I had, bots would shoot a func_breakable that blocks their way really quickly. For example, you could make them jump through a window, and the first bot to make that jump would hit the window, shoot it immediately and proceed. If I'm not mistaken, in either POXBot or PODBot 2.5 they could even shoot the window before reaching it, flying elegantly through the smashing window glass.
Now it takes several seconds (up to 5 or 6) before they finally shoot a func_breakable.
It's especially bad with func_breakables that block the bottom or top of a ladder - sometimes they even get stuck there (the bots, not the func_breakables).
Moreover, I wonder if there's some way to make bots shoot several func_breakables that block their path, e.g. 3 or 4 wooden bars that block access to a sewer access shaft (like in as_tundra or cs_crimetown). So far, bots will shoot the board where the WP connection goes through, and if another one is really near, you might be lucky and they'll shoot it, too.
But I never got them to shoot all three boards in as_tundra, and so there's no way to get that ladder work in both ways.
Maybe elements of the button code could be used? Didn't I read somewhere that bots detect when a connection is blocked by something and automatically search for a button? Could the same be done with func_breakables?
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