.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Bug Reports
Bug Reports Post any bug you experience with the latest release of this bot here

Reply
 
Thread Tools
Bots and func_breakables
Old
  (#1)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Bots and func_breakables - 23-05-2004

I noticed one change in the way bots treat func_breakables, but I don't know exactly at which point this was changed.
In old bot versions I had, bots would shoot a func_breakable that blocks their way really quickly. For example, you could make them jump through a window, and the first bot to make that jump would hit the window, shoot it immediately and proceed. If I'm not mistaken, in either POXBot or PODBot 2.5 they could even shoot the window before reaching it, flying elegantly through the smashing window glass.
Now it takes several seconds (up to 5 or 6) before they finally shoot a func_breakable.
It's especially bad with func_breakables that block the bottom or top of a ladder - sometimes they even get stuck there (the bots, not the func_breakables).

Moreover, I wonder if there's some way to make bots shoot several func_breakables that block their path, e.g. 3 or 4 wooden bars that block access to a sewer access shaft (like in as_tundra or cs_crimetown). So far, bots will shoot the board where the WP connection goes through, and if another one is really near, you might be lucky and they'll shoot it, too.
But I never got them to shoot all three boards in as_tundra, and so there's no way to get that ladder work in both ways.
Maybe elements of the button code could be used? Didn't I read somewhere that bots detect when a connection is blocked by something and automatically search for a button? Could the same be done with func_breakables?



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Bots and func_breakables
Old
  (#2)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Bots and func_breakables - 23-05-2004

Yes, I think, at least at the expense of a little bit more careful coding...



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Bots and func_breakables
Old
  (#3)
>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Bots and func_breakables - 24-05-2004

Hm,that sounds good. Because not many mappers were as bot-friendly as the bloke who mapped de_luxor: There's a mine entrance there which is blocked by several wooden boards. However, he somehow made them all one func_breakable, so when you shoot one, they all break apart.
But for the time being, it would already be nice to see bots shoot func_breakables a bit faster.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
Reply With Quote
Re: Bots and func_breakables
Old
  (#4)
[NvT]_KaszpiR_
Member
 
[NvT]_KaszpiR_'s Avatar
 
Status: Offline
Posts: 322
Join Date: Apr 2004
Default Re: Bots and func_breakables - 25-05-2004

i noticed the same problem on de_prodigy_2000 (i mean the remake of prodigy where there is a additional way around )
and htere are 2 breakables
1. doors with 4 independent breakables (looks like extruded doors)
2. second normal big breakable and 3 smaller ones just after the big one

the bots seem to breake the lower part but got suck cause they are not breakaing all breakables (if it is ot doen then there is no way to walk through it
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com