Now that is good news!!! See, all was needed was to get rid of that stupid flag and keep track of who is a bot and who is not one layer higher (as a bool flag in CBaseStuff instances for example). AFAIK the engine does not use FL_FAKECLIENT at all, anyway ; it's only a convenient bit that was put there for bot makers to flag their bots.
Now the bad side of this is that I can drop completely my "bot stub" project that would have made all the old bot DLLs work in CS 1.6
Bah, no problem - gives me more time to do other stuff,
!
Nice work Turtle !