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Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot > Waypoint Forum
Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Caen2 waypoints have escaped!
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the bindlestiff
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Default Caen2 waypoints have escaped! - 26-07-2006

Well, they were let go, actually.

Caen2 is finished and ready to play!

One of the main British objectives after D-Day was to capture the French city of Caen, a major crossroads in Normandy. But the attempt failed, giving the Germans time to make preparations to mount a major defense of the city. From mid-June to early August, 1944, British and Canadians forces battled to wrest Caen from the stubbornly-resisting Germans, turning the town into rubble in the process. Early on in the battle, a small group of Americans carrying Allied maps of the forthcoming attack have come into contact with Axis forces near the Caen Canal. The Axis have a damaged tank that they intend to repair and use to attack the Allied headquarters. If they succeed in taking the maps, they intend to rush them to Axis headquarters using the fast boat that is tied up along the canal. The Axis may have an easy time getting their tank going but after they cross the bridge over the canal the going will get very tough, indeed. Wear your helmets because there will be plenty of artillery and air strikes to keep you ducking. And bring your swim fins in case you fall in the canal! .

The map is available at Filefront: http://returntocastlewolfenstein.fil...le/Caen2;46895

The waypoints are in the Filebase at http://filebase.bots-united.com/uploads/Caen2_1.00.zip

Enjoy!!
  
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Re: Caen2 waypoints have escaped!
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vlvttch
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Default Re: Caen2 waypoints have escaped! - 26-07-2006

Awesome map. I got it up and running on my server.

thekillbox.servegame.com:27960
  
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Re: Caen2 waypoints have escaped!
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signap
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Default Re: Caen2 waypoints have escaped! - 26-07-2006

Thx!!!!!!!!!!!!!!!!!!!!
  
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Re: Caen2 waypoints have escaped!
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Mase
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Default Re: Caen2 waypoints have escaped! - 27-07-2006

the waypoints working very good!
thx man!

EDIT: one stupid question: when ive got the box, what do i have to do whit it?
or where i have to bring it?


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Last edited by Mase; 27-07-2006 at 13:57..
  
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Re: Caen2 waypoints have escaped!
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the bindlestiff
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Default Re: Caen2 waypoints have escaped! - 27-07-2006

Quote:
Originally Posted by Mase
EDIT: one stupid question: when ive got the box, what do i have to do whit it?
or where i have to bring it?
The Axis have to take the maps to the little boat that's tied up along the south side of the canal. You can run across the bridge or swim to get there.
  
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Re: Caen2 waypoints have escaped!
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Mase
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Default Re: Caen2 waypoints have escaped! - 27-07-2006

ah ok! thx mate!


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Re: Caen2 waypoints have escaped!
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nedd3h
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Default Re: Caen2 waypoints have escaped! - 20-08-2006

Thanks for this pack, I have it on my server

runs well!
  
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Re: Caen2 waypoints have escaped!
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nedd3h
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Default Re: Caen2 waypoints have escaped! - 18-11-2006

Would it be possible to include the sound notification fix by McSteve and the clipping exploit fix by Mortis in the Caen2 map script?

This has been addressed for etpro servers.
http://bani.anime.net/banimod/forums...=5932&start=60
If possible I'd like to have this addressed for my fritzbot server as well

Trouble is I have no idea how to edit things in .script files
  
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Re: Caen2 waypoints have escaped!
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Adder
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Default Re: Caen2 waypoints have escaped! - 18-11-2006

Link to waypoints is not working

Adder
  
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Re: Caen2 waypoints have escaped!
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the bindlestiff
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Default Re: Caen2 waypoints have escaped! - 18-11-2006

Quote:
Originally Posted by Adder View Post
Link to waypoints is not working

Adder
Mal removed them fromthe filebase and put them into the latest release: "ET_Final" and the follow-up "ET_Final Patch." They are located in the file "Fritz0.pk3" of the patch.
  
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