.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
New release!
Old
  (#1)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default New release! - 26-04-2004

At last!
The bot is working.

They navigate the button-activated doors perfectly, they can attack enemies while climbing ladders, they press buttons when you tell them to, they don't go slow-motion anymore, they eventually ride elevators if you waypoint them correctly...

And the caviar on top of the toast : they come with a lllovely waypoint editor.

All the bug fixes that have been posted on this forum have been committed inside the source code. And all the mentioned bugs from the previous version have been fixed. I would like to thank all of you who contributed because without this I wouldn't even have bothered updating the bot again

It's up to you third party coders now to make this bot what you want it to be

gee, I almost forgot the usual changelog.
Quote:
+ All the bugfixes submitted by the people on the Bots United forum have been
incorporated/committed into the bot code.
+ Completely rewritten the menu display code to make it readable and easily
understandable by any third-party source code hackers.
+ Added the ability to point the gun at a waypoint and create/delete incoming
and outcoming paths to this waypoint by a single keypress in editing mode
+ Fixed creation of pathwaypoints to the same waypoint bug when jumping
+ Added yes/no confirmation questions to important editing events in the
waypoint editor such as save nocheck, or waypoint/pathwaypoint deletion
+ Teleporting player automatically to the faulty waypoint when doing a check
on the waypoints and the check fails
+ Rewritten the editor's waypoint beam display code to be more reactive to
player movement (now updates every 1/10th second)
+ Added the ability to remember a waypoint and use it later for pathwaypoint
creation/deletion. Helps a lot for lifts.
+ Added basic code for elevator/lift usage (see demos on the BU filebase)
+ Added the ability to toggle on/off individually each single waypoint flag
+ Bots don't press buttons randomly now but only where a button flag is set
+ Bots navigate button-controlled doors perfectly, even in groups.
+ Rewritten waypoint stats command to make it display much more information
about the waypoints, now displaying each waypoint flag.
+ Rewritten large parts of the memory allocation code. Static memory is used
more often and the slow-motion bug has vanished in the process (the problem
was that all the bot memory was not correctly freed/was freed twice).
+ Fixed bug where bots would reload way too often, such as after 2 shots.
+ All of the bot config files are now re-read at each start of a new map, so
you don't need to restart your server if you make changes in the bot config.
+ The danger directions that the bots learn for each waypoint are now shown
using a large red line when waypoints are on (but not when editing them)
+ Bots climbing ladders aim correctly at the top or the bottom of the ladder
+ Bots can now shoot at enemies while navigating ladders. Watch out.
+ Bots navigate elevators quite well, but not easily in groups. The code is
here just to show that lifts can work. Feel free to make it work better
+ Rewritten parts of the BotDoWaypointNav() and BotHeadTowardWaypoint() funcs
so as to integrate the new door code, the button code, ladder and lift code.
+ Bots now draw out the knife when necessary when they do a long jump
+ Simplified a lot of things in the config file parsing code and the chat code
to use static arrays instead of dynamically-allocated linked lists whose main
purpose seemed to be only to clutter up the code. It's just readable now.
+ Added a "peace mode" feature where bots ignore their enemies. Useful when
testing paths with debuggoal in waypoint editing mode.
+ You'll simply love that waypoint editor, lads.
+ ...
It's available at http://racc.bots-united.com/releases/podbot.zip

...or you can get it through the filebase, too.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: New release!
Old
  (#2)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: New release! - 26-04-2004

Yay! It's finally out
good job with all those changes
does it include new waypoints that have the flags and stuff setup?
  
Reply With Quote
Sweet!
Old
  (#3)
Asurmen
Member
 
Asurmen's Avatar
 
Status: Offline
Posts: 37
Join Date: Mar 2004
Location: CraftWorld
Default Sweet! - 26-04-2004

PMB and all that helped make this new release happen

You are the man! Thanx for putting your time into this new release. I shall spend some time with fragging this bot when I get home from work

Best of luck in coding your own bot. Until next time...Cheers!


-The needs of the many outweigh the needs of the few. -Spok Star Trek

-Go forth and kick ass soldiers! -Quake2
  
Reply With Quote
Re: New release!
Old
  (#4)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: New release! - 26-04-2004

while I'm at it:

the POD-bot SDK has been updated as well. You can get it at the same location in the filebase...

http://filebase.bots-united.com/pafi...ion=file&id=40



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."

Last edited by Pierre-Marie Baty; 26-04-2004 at 04:31.. Reason: oops, wrong URL...
  
Reply With Quote
Re: New release!
Old
  (#5)
Huntkillaz
Member
 
Huntkillaz's Avatar
 
Status: Offline
Posts: 594
Join Date: Mar 2004
Location: Middle Earth (New Zealand)
Default Re: New release! - 26-04-2004

according to textpad u've done well over 150 lines of fixes..since pb 2.6...8o

great work!!

now to test this latest version


edit:

tested some ...new wp menu is nice

but it seems to crash cs

wp menu system:

when it asks
" 1. Yes\n"
" 2. No\n"

" 0. Cancel"

cancel does almost same thing as no....so cancel isn't reqiured.....

same here:

"1. Save anyway\n"
"2. Go back and fix errors\n"

"0. Cancel"

will test some more...


●_•

Last edited by Huntkillaz; 26-04-2004 at 07:08..
  
Reply With Quote
Re: New release!
Old
  (#6)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: New release! - 26-04-2004

i have been testing that menu for 3 weeks now and my cs never crashed once
and yes......the last thing i did was fix ALL the waypoints again that had buttons in them


the waypoints are up to date with this release, and inferno 1.6 was also added because of the curious positioning of a few lamps and one room was slightly enlarged and a doorway was also moved.



Last edited by SoUlFaThEr; 26-04-2004 at 07:41..
  
Reply With Quote
Re: New release!
Old
  (#7)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: New release! - 26-04-2004

great new waypoints and new bot
i hope you saw that the stairs to the building near t spawn now has a railing
  
Reply With Quote
Re: New release!
Old
  (#8)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: New release! - 26-04-2004

Thanks a lot PMB!!! You are really Great!!! I didn't test yet this new release (I hadn't time yet), but the list of fixes/addons is very big so this means You dedicated once again much of Your private time to do this work. Thanks a lot You were listening our ask for help. I'm agree with T Wrecks : I wish You all the luck and all the success in the world with all your projects and with whatever you're doing. We can't ask You more for so big help, because You made the job bigger than we could ask You. Thanks once again and good luck!!!

And now it's a time for another coders.
sPlOrYgOn - I think this is Your time now. Are You ready? The others, I think, will help You, but probably You will be here the first star between coders. PMB sometimes will suggest something You and another coders for help, but we can't ask him more to look at the code (I think he hates it now). Now You have to count much more on Your forces. Good luck!
  
Reply With Quote
Re: New release!
Old
  (#9)
kedat
Member
 
kedat's Avatar
 
Status: Offline
Posts: 44
Join Date: Jan 2004
Default Re: New release! - 27-04-2004

I love so many things about this bot now I cant even name them (new ladder code is nice). THNX THNX THNX!!!
  
Reply With Quote
Re: New release!
Old
  (#10)
SoUlFaThEr
Moderator
 
SoUlFaThEr's Avatar
 
Status: Offline
Posts: 860
Join Date: Mar 2004
Default Re: New release! - 27-04-2004

Quote:
Originally Posted by KWo
PMB sometimes will suggest something You and another coders for help, but we can't ask him more to look at the code (I think he hates it now).
keep going.......keep going........


  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com