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Round Pause For Waypointing
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Ancient
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Default Round Pause For Waypointing - 15-10-2006

I have been waypointing cs and de maps, and when I get to a critical spot sometimes, I have to respawn wait 5 seconds, then go all the way back to the spot.
When waypoint editing view is activated, I think the round timer should stop to prevent having to change rounds while waypointing.

I figured it would save time and also making waypoints would be quicker.


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Re: Round Pause For Waypointing
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KWo
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Default Re: Round Pause For Waypointing - 15-10-2006

When the round is about to ending, go to close to some WP You would like to start Your waypointing job at the new round start, check and rememeber the number of it - then - after the round starts - write in console:
pb wp teleport nr
where "nr" is Your rememebered WP number. I'm always doing it so.
To stop round ending need to hack the game data (currently it's done in the newest CSDM2.1 by Bailopan) - so I don't like to put such stuff into the code...
  
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