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Re: C4 detection bug
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dor123
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Big Grin Re: C4 detection bug - 05-08-2008

Quote:
Originally Posted by Sc0Rp View Post
It happens more than you think or than you experience.
Even if it occurs not often, it remains a bug.
T bots must be able to detect a dropped C4 and CT bots must be able to detect a planted C4 ( all partly visible )
Let's leave it up to KWo.


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Re: C4 detection bug
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Ancient
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Default Re: C4 detection bug - 05-08-2008

Sure thing, it is a bug and would be nice to have it fixed, but should it be a priority to fix? It doesn't seem to be a critical bug.

How often does it happen? I really don't see it happening when I play with the bots. Especially when I play de_dust, bots always seem to find the bomb. Can anyone make a demo of this?


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Re: C4 detection bug
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Sc0Rp
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Default Re: C4 detection bug - 06-08-2008

I can't make any demos; you know how my situation is.
I never called it a priority bug and probably never will, so yes it is not very urgent to let it fixed.
Also I guess it goes the same for dropped weapons, defuse kit and any objects I forgot.


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Re: C4 detection bug
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KWo
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Default Re: C4 detection bug - 06-08-2008

If it's not so urgent bug, why the hell it needs to be elaborated on 3 pages? Should I close this topic or what? When I'll have time to work again on pb mm, I'll try to fix it. Currently I'm busy by the work on ChickenMod Orange Edition (for AMX X).
  
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Re: C4 detection bug
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dor123
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Default Re: C4 detection bug - 06-08-2008

Quote:
Originally Posted by KWo View Post
If it's not so urgent bug, why the hell it needs to be elaborated on 3 pages? Should I close this topic or what? When I'll have time to work again on pb mm, I'll try to fix it. Currently I'm busy by the work on ChickenMod Orange Edition (for AMX X).
First, we needed to figure out if the bug shows up often or is it occuring once in a while, and if it affects the game much.

Second, according to the answer of the first question we needed to figure out if it's urgent or not, and where to place it in the list of priorities.

That's pretty much why this thread was elaborated to 3 pages


A little off track: Could you (KWo) give me a link to the orange edition of ChickenMod when it's done? D:


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Re: C4 detection bug
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dor123
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Warning Re: C4 detection bug - 28-08-2008

Sorry for double posts, but I can't for some reason edit my posts. :O No EDIT Button.

Anyways, I tried the new binaries (V3B19o), and there was a problem or two.

I added one T, and dropped the bomb here. Sometimes he found it, and sometimes he didn't.

When I put it here and here and here, the bot could'nt find it.

Now moving to planted bomb.
I've found a place that they (the CTs) cannot find and defuse the bomb.
If you plant it here, they will simply stand above the green box and wait untill it will explode, or wait untill it almost explodes and try to run.

Obviously that's a big issue because I can plant there as much as I want and they simply won't defuse it.

P.S:
I gave the CT 2 minutes to defuse the bomb before it exploded (mp_c4timer 120).

Some other pictures:
[img=http://img205.imageshack.us/img205/448/spraykn8.th.jpg]
here is the bot on the green box, right above the bomb: [img=http://img81.imageshack.us/img81/3759/abovebombrg0.th.jpg]
[img=http://img81.imageshack.us/img81/2456/abovebomb2gy8.th.jpg]


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Re: C4 detection bug
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KWo
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Default Re: C4 detection bug - 28-08-2008

You can edit Your last post during 24 hours only. It's OK - otherwise nobody would notice the fact You wrote something new...
The problem with defusing - they are trying to find the closest waypoint to the bomb, they are going to that position, then sometimes - from that position they aren't able to reach the bomb... I was trying to avoid that a bit, but it seems no lucky yet...
Anyway thanks for the info about not finding bombs. I though that should be fixed, but it looks it is not...
  
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Re: C4 detection bug
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Sc0Rp
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Default Re: C4 detection bug - 28-08-2008

Thx for the testing dor123. You even found a map-related-planted-bomb-bug which I wasn't aware of ( it's completely visible but couldn't be located )
Maybe this will give a green light for waypointers to add more CT goal-waypoints on bombsites if this is possible?

I was always talking about the bug also appearing with a straight wall but all of your screenshots shows the C4 in corners. I will show you what I mean by a little draw on one of your screenshots.
You will notice that those places also gives the bot(s) a lot of trouble unless there is a waypoint right on that spot ( simply coincidence then )

p.s.: try to plant the bomb on A of de_dust2, by standing on 1 of the 2 climbable green boxes and make your plant that it falls down on the floor beneath you and the bomb is partly into the crate you are standing on.
Bots then also can't locate ( same as the problem when it is dropped )
Please provide with some pics if you like so I can say you did it the way I meant it.
Thx for your time.
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Re: C4 detection bug
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dor123
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Default Re: C4 detection bug - 31-08-2008

I was shocked.

When I planted the bomb here and about here, the bot simply couldn't locate and defuse it. He walked around like crazy, circling the bomb, looking at the sky for few minutes, going to a camp waypoint, ducking in it, going back, jumping on the box above the bomb, etc. etc....
What's funny in that, is that if he would've jumped on the green box like the second time in the first time, above the bomb, when i planted it here, he could've defuse it...

looking at the sky
-"-
ducking towards box
looking at the bomb
-"-
-"-
running when almost explodes

EDIT: Oops sorry I didn't tried V3B19p... I'lll test and let you know.

EDIT2: Tested and here are results (Look next post).
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Last edited by dor123; 31-08-2008 at 02:40..
  
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Re: C4 detection bug
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dor123
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Default Re: C4 detection bug - 31-08-2008

Results.
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