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Half-Life 1 SDK For developments focused around Half-Life (and its mods) Half-Life

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contact with map
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Join Date: Apr 2010
Default contact with map - 03-04-2010

hi there, i have a question that seems complex in first place, but probably i dont have all the concepts. i want to create a behavior for the bot, for when it walks to a maps edge or toward a wall; what i want the bot to do is to keep a distance from the edge/wall and also to change the movement direction so it wont try to keep going forward to the obstacle.
since that maps edge/wall is an obstacle

i was reading here that the edge/wall shape information is BSP data, but i only know how to handle things using traces. also considering that the map geometry has many forms. but in this case i dont really have a concrete idea for tracing. maybe you know some math to apply in this case? any help is welcome
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Re: contact with map
The Storm
Council Member / E[POD]bot developer
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Join Date: Jul 2004
Location: Bulgaria
Default Re: contact with map - 04-04-2010

Hi, check out the RACC bot code, it uses the map data to generate navigation meshes.
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