.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > Sandbot
Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

Reply
 
Thread Tools
Re: progress
Old
  (#121)
RoboCop
vBulletin Veteran
 
RoboCop's Avatar
 
Status: Offline
Posts: 215
Join Date: Feb 2013
Location: Dundee, Scotland
Default Re: progress - 24-03-2018

Also are you able to program and create those bot "Grapple" waypoints for like op4ctf_xendance? Because that map will make the bots useless unless they know how to use the "Batman's Rope" to grab from point island to another to capture flag - quicker before your bots say "good thing, Batman" Dadadadadada Batman!





vBulletin Webmaster since 2001
  
Reply With Quote
Re: progress
Old
  (#122)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 270
Join Date: Apr 2011
Location: Australia
Default Re: progress - 25-03-2018

Quote:
Originally Posted by RoboCop View Post
Well its a shame ShrikeBot isn't open source and it doesn't seem likely that SandBot will work with ShrikeBot waypoints.
Yeah, waypointing is the least fun part of it all.

Quote:
Originally Posted by RoboCop View Post
Also are you able to program and create those bot "Grapple" waypoints for like op4ctf_xendance? Because that map will make the bots useless unless they know how to use the "Batman's Rope" to grab from point island to another to capture flag - quicker before your bots say "good thing, Batman" Dadadadadada Batman!
Yeah I guess that's something I'll look at.
I think 007 Nightfire bots (most likely by botman) had the ability to use grappling hooks.
  
Reply With Quote
Re: progress
Old
  (#123)
Persephone
Member
 
Status: Offline
Posts: 74
Join Date: Mar 2014
Location: Indonesia
Default Re: progress - 25-03-2018

Have you ever tried jk_botti ? The bot that was created by Ghost of Evil Spy

They were capable of using almost all weapons including Grapple and even PENGUINS

They were still using Grapple to their opponents instead of Xen object though
  
Reply With Quote
Re: progress
Old
  (#124)
RoboCop
vBulletin Veteran
 
RoboCop's Avatar
 
Status: Offline
Posts: 215
Join Date: Feb 2013
Location: Dundee, Scotland
Default Re: progress - 26-03-2018

Quote:
Originally Posted by Persephone View Post
Have you ever tried jk_botti ? The bot that was created by Ghost of Evil Spy

They were capable of using almost all weapons including Grapple and even PENGUINS

They were still using Grapple to their opponents instead of Xen object though
Yes I'm aware that jukivili/Hullu made JK-Botti, as well know how clever and lightweight they work. Not to forget their unique AutoWaypoint and using almost all Op4 weapons even "Linux bombs", but don't work on Op4CTF maps.

It's just a matter of C++ skill and time to know how and when it will support those Grapple and that.





vBulletin Webmaster since 2001
  
Reply With Quote
Re: progress
Old
  (#125)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 270
Join Date: Apr 2011
Location: Australia
Default Re: progress - 05-04-2018

I haven't tried jk_botti.

I'll get to it eventually - I've played around a bit with the weapon code but I haven't really got to the bottom of it yet (I tried adding rocket launcher usage for Day of Defeat but I haven't worked enough of it out to make it work yet).
  
Reply With Quote
Re: progress
Old
  (#126)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 270
Join Date: Apr 2011
Location: Australia
Default Re: progress - 06-04-2018

RoboCop could you post the results of the following command on your server:
strings /usr/lib/i386-linux-gnu/libstdc++.so.6 | grep CXX
  
Reply With Quote
Re: progress
Old
  (#127)
RoboCop
vBulletin Veteran
 
RoboCop's Avatar
 
Status: Offline
Posts: 215
Join Date: Feb 2013
Location: Dundee, Scotland
Default Re: progress - 07-04-2018

Expect a bit of a delay one of my dedicated servers died 2 weeks ago and I'm kinda struggling to catch up with the backup on the raw MySQL data files. But the Op4CTF server is unaffected as that one is remained safe...for now...





vBulletin Webmaster since 2001
  
Reply With Quote
Re: progress
Old
  (#128)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 270
Join Date: Apr 2011
Location: Australia
Default Re: progress - 07-04-2018

Alright so I've asked elsewhere and got what looks like a very good hint - it looks like SteamCMD (which RoboCop and nubizor are both using I believe) ships with an old version of libstdc++.so.6 which even now only provides up to CXXABI_1.3.7 - I'm no Linux export but I'm guessing that SteamCMD sets its own LD_LIBRARY_PATH which means that its own older libstdc++.so.6 gets loaded instead.
Could you try a version of Sandbot that didn't work before after removing steamcmd/linux32/libstdc++.so.6 (back it up just in case)?
  
Reply With Quote
Re: progress
Old
  (#129)
RoboCop
vBulletin Veteran
 
RoboCop's Avatar
 
Status: Offline
Posts: 215
Join Date: Feb 2013
Location: Dundee, Scotland
Default Re: progress - 10-04-2018

Well I've renamed that steamcmd/linux32/libstdc++.so.6 as libstdc++.so.6.bak as well loaded GDB and it did crash after 2-5 mins, but didn't gave me any backtrace logs. All it had was the "FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer" and "FATAL ERROR (shutting down): MSG_ONE or MSG_ONE_UNRELIABLE with no target entity"





vBulletin Webmaster since 2001
  
Reply With Quote
Re: progress
Old
  (#130)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 270
Join Date: Apr 2011
Location: Australia
Default Re: progress - 12-04-2018

Alright great, I'm glad the libstdc++ problem is sorted.

Do you have a console dump from the lead-up to the crash?
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com